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| author | Chih-Chung Chang <chihchung@google.com> | 2010-07-01 21:06:45 +0800 |
|---|---|---|
| committer | android-build SharedAccount <android-build@sekiwake.mtv.corp.google.com> | 2010-07-15 14:59:25 -0700 |
| commit | 2965922c1fec7a1a7e2812334e6a312038c9de0c (patch) | |
| tree | 47ccdb5cc155f23e33b2fd1864018a9c8d2ea1e3 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | d1ede1557188cde83a0220405b39905022f30581 (diff) | |
Flush binder buffer after setting raw heap to avoid leaking a reference.
The problem was:
1. In handleShutter(), thread A in CameraService calls
registerBuffers(IMemoryHeap) and it's received by thread B
in system_server. [transaction 1]
2. While thread A is waiting for the reply, thread B calls
back to thread A to get the id of the heap
(IMemoryHeap.getHeapID). [transaction 2]
3. Thread A replies transaction 2 and is preemptied in kernel.
Thread B gets the reply and finishes registerBuffers and send
reply for transaction 1.
4. When thread A runs again, it gets the reply for transaction 1
and returns to handleShutter().
5. At this point the transaction buffer for transaction 2 (which
holds a reference to IMemoryHeap) is not freed because the
BC_FREE_BUFFER command is kept in thread A's local command
queue and not sent to the kernel.
6. Normally when thread A makes next transaction, the
BC_FREE_BUFFER command will be sent together (piggyback) with
the commands for that transaction. But in this case thread A
is a callback thread from camera driver, so it does not make
any binder calls afterwards, and the IMemoryHeap is never freed
(until the next time handleShutter is called).
Change-Id: I435a258187509bdbbaf353339eb9ea577610cbd2
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
