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authorIchitaro Kohara <ichitaro.kohara@sonyericsson.com>2011-02-17 12:31:23 +0100
committerJohan Redestig <johan.redestig@sonyericsson.com>2011-02-17 12:31:23 +0100
commit2168e2de244500d912dbeb43ac4065c327baddf5 (patch)
treeb3e9c7522c045831de1ec37d534a4ce797150550 /opengl/tests/gl_basic/gl_basic.cpp
parent3edab5a44e61dc74cf730a9c0ebf6b765d10790e (diff)
Fixed to call computeVisibleRegions() when transparent value changed
When some Surfaces are overlapping and one of them changed to transparent or opaque, the back Surfaces should appear or disappear. This patch calls SurfaceFlinger::computeVisibleRegions() to re-calculate region of each Surface to implement the behavior. Change-Id: Iffb1caf1b4ce28dff252e114fe5b9b07d9c84a6f
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions