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authorOkan Arikan <okana@google.com>2017-04-12 11:32:21 -0700
committerPaul Stewart <pstew@google.com>2017-04-20 17:53:22 +0000
commit188a17e3446aa3fc330b4cb8b0cc978318f7a4fb (patch)
treead9a86ad09c24abace18d5c33c2f313d9fabb103 /opengl/tests/gl_basic/gl_basic.cpp
parent6d957ec3732dd1c30b00e738ebb38d01118f9fd6 (diff)
Pose flicker fix on some devices
The issue was that when the sensord starts on some devices, the initial IMU sensor fusion pose timestamps are 0 (the first 20-30). It then starts sending the timestamps. But the latency model looks into the latency in the initial samples and fixes the latency estimate. Therefore the estimated latency was way off. The solution is checking the pose timestamps before using it. Bug: 37278649 Test: Restart device and run a VR app. Change-Id: Ic472cb43b32de5d4af3b19547bdc32e906fbfa6a
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