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authorEric Laurent <elaurent@google.com>2009-08-12 05:49:58 -0700
committerEric Laurent <elaurent@google.com>2009-08-12 05:49:58 -0700
commit11c04c984afa0b3eea351d7cd9a62daab0ec70ea (patch)
treece61784ef50667d4fabfb233fe1bd5c669b09b54 /opengl/tests/gl_basic/gl_basic.cpp
parentcf70e3301bcbfbdeb6a4fd04196f3e4ea5420c39 (diff)
Workaround for issue 2046783.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down. The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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