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| author | Dianne Hackborn <hackbod@google.com> | 2009-07-06 11:07:40 -0700 |
|---|---|---|
| committer | Dianne Hackborn <hackbod@google.com> | 2009-07-06 11:12:37 -0700 |
| commit | 0f253efba5552db81bf942705b1e5525fc1f0c90 (patch) | |
| tree | f1c043150036981385e5e7d2f70a6451e8d26bd1 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 88008f1955ba005fbe4936e54758aedfffbe37b0 (diff) | |
Don't re-parse the framework resources all the time.
A small optimization to the resource code, to not re-parse the framework
resources every time we build a new AssetManager. Instead, you can now
construct a ResTable from a previously created one... of course, like the
existing code for using the data in-place, you can't delete the original
ResTable until you have deleted the one that has been constructed from it.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
