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authorDianne Hackborn <hackbod@google.com>2009-07-06 11:07:40 -0700
committerDianne Hackborn <hackbod@google.com>2009-07-06 11:12:37 -0700
commit0f253efba5552db81bf942705b1e5525fc1f0c90 (patch)
treef1c043150036981385e5e7d2f70a6451e8d26bd1 /opengl/tests/gl_basic/gl_basic.cpp
parent88008f1955ba005fbe4936e54758aedfffbe37b0 (diff)
Don't re-parse the framework resources all the time.
A small optimization to the resource code, to not re-parse the framework resources every time we build a new AssetManager. Instead, you can now construct a ResTable from a previously created one... of course, like the existing code for using the data in-place, you can't delete the original ResTable until you have deleted the one that has been constructed from it.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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