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author | Andy McFadden <fadden@android.com> | 2013-04-26 11:17:57 -0700 |
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committer | Andy McFadden <fadden@android.com> | 2013-04-29 15:41:40 -0700 |
commit | 0e775697fb12d3f9c577c7758a362103c2194519 (patch) | |
tree | 28a3c595a316a1a1ad89908b2450499fa8e6c6b0 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 5b6ebd716c2bae657898562997ebb3b7d7b8a575 (diff) |
Recommend different time source
We were recommending SystemClock#uptimeMillis() from Java code, but
millisecond resolution is a little coarse. We don't have an
appropriate call in SystemClock, so use System.nanoTime() instead.
Bug 8733179
Change-Id: Ifb85a03eabf7ff168966adcb5ed5914bbf3884b2
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions