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authorMathias Agopian <mathias@google.com>2011-05-03 16:21:41 -0700
committerMathias Agopian <mathias@google.com>2011-05-23 16:12:02 -0700
commit02cf75e0ca7e37c0f92b31d965eb41006d849962 (patch)
tree585a5bd417fb04373d66128cc6d193c3cc6979bc /opengl/tests/gl_basic/gl_basic.cpp
parent8949eabac7bdbd8bb17aeae6bd8bd23a0c63f2b9 (diff)
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Client::mLayers could be accessed from different threads. On one side from Client::attachLayer() which is currently called from a binder thread; on the other side from Client::detachLayer() which is always called from the main thread. This could lead to a corruption of Client::mLayers. We fix this issue by adding an internal lock to Client. Bug: 4483046 Change-Id: I5262bf1124d9a65ec6f8ffd8e367356fc33a7536
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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