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authorMathias Agopian <mathias@google.com>2009-09-27 22:47:27 -0700
committerMathias Agopian <mathias@google.com>2009-09-27 22:47:32 -0700
commit8a77baaa11cb90f84d24f345463a856495be81a2 (patch)
tree4286963535921deb3bf955c990e604bdb1f6f6c0 /opengl/tests/gl2_basic/gl2_basic.cpp
parent0d0952445ba8a69690ae117cb6132f630f62132f (diff)
don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients without ever calling eglSwapBuffers(), which is completely wrong on non-direct renders. This could cause transient drawing artifacts when unfreezing the screen (upon orientaion change for instance) and could also block the clients for ever as they are waiting for their previous buffer to be rendered.
Diffstat (limited to 'opengl/tests/gl2_basic/gl2_basic.cpp')
0 files changed, 0 insertions, 0 deletions