diff options
author | Scott Lobdell <slobdell@google.com> | 2021-04-25 19:53:06 +0000 |
---|---|---|
committer | Rob Seymour <rseymour@google.com> | 2021-05-06 22:32:25 +0000 |
commit | afbe732519a96ff0a42a1c98bd59fd04080b4a96 (patch) | |
tree | 9ca836d438ca47756e4761ee4b844b85bd7e8857 /libs/renderengine/tests/RenderEngineTest.cpp | |
parent | 7a303d6e8135bbd0a32075986c9f7083e0fbef23 (diff) | |
parent | 7132116dfd8bdb9c5b505db8d8a27526a4e889d8 (diff) |
Merge SP1A.210425.001
Change-Id: I219cc0af128876534b77a72c36979fa1fe08ba13
Diffstat (limited to 'libs/renderengine/tests/RenderEngineTest.cpp')
-rw-r--r-- | libs/renderengine/tests/RenderEngineTest.cpp | 237 |
1 files changed, 78 insertions, 159 deletions
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp index 7846156383..34ef0a4f08 100644 --- a/libs/renderengine/tests/RenderEngineTest.cpp +++ b/libs/renderengine/tests/RenderEngineTest.cpp @@ -24,6 +24,7 @@ #include <cutils/properties.h> #include <gtest/gtest.h> +#include <renderengine/ExternalTexture.h> #include <renderengine/RenderEngine.h> #include <sync/sync.h> #include <ui/PixelFormat.h> @@ -160,27 +161,42 @@ public: class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> { public: - static sp<GraphicBuffer> allocateDefaultBuffer() { - return new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT, - HAL_PIXEL_FORMAT_RGBA_8888, 1, - GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | - GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, - "output"); + std::shared_ptr<renderengine::ExternalTexture> allocateDefaultBuffer() { + return std::make_shared< + renderengine:: + ExternalTexture>(new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, + DEFAULT_DISPLAY_HEIGHT, + HAL_PIXEL_FORMAT_RGBA_8888, 1, + GRALLOC_USAGE_SW_READ_OFTEN | + GRALLOC_USAGE_SW_WRITE_OFTEN | + GRALLOC_USAGE_HW_RENDER | + GRALLOC_USAGE_HW_TEXTURE, + "output"), + *mRE, + renderengine::ExternalTexture::Usage::READABLE | + renderengine::ExternalTexture::Usage::WRITEABLE); } // Allocates a 1x1 buffer to fill with a solid color - static sp<GraphicBuffer> allocateSourceBuffer(uint32_t width, uint32_t height) { - return new GraphicBuffer(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1, - GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | - GRALLOC_USAGE_HW_TEXTURE, - "input"); + std::shared_ptr<renderengine::ExternalTexture> allocateSourceBuffer(uint32_t width, + uint32_t height) { + return std::make_shared< + renderengine:: + ExternalTexture>(new GraphicBuffer(width, height, + HAL_PIXEL_FORMAT_RGBA_8888, 1, + GRALLOC_USAGE_SW_READ_OFTEN | + GRALLOC_USAGE_SW_WRITE_OFTEN | + GRALLOC_USAGE_HW_TEXTURE, + "input"), + *mRE, + renderengine::ExternalTexture::Usage::READABLE | + renderengine::ExternalTexture::Usage::WRITEABLE); } RenderEngineTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); - mBuffer = allocateDefaultBuffer(); } ~RenderEngineTest() { @@ -211,20 +227,21 @@ public: } uint8_t* pixels; - mBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); file << "P6\n"; - file << mBuffer->getWidth() << "\n"; - file << mBuffer->getHeight() << "\n"; + file << mBuffer->getBuffer()->getWidth() << "\n"; + file << mBuffer->getBuffer()->getHeight() << "\n"; file << 255 << "\n"; - std::vector<uint8_t> outBuffer(mBuffer->getWidth() * mBuffer->getHeight() * 3); + std::vector<uint8_t> outBuffer(mBuffer->getBuffer()->getWidth() * + mBuffer->getBuffer()->getHeight() * 3); auto outPtr = reinterpret_cast<uint8_t*>(outBuffer.data()); - for (int32_t j = 0; j < mBuffer->getHeight(); j++) { - const uint8_t* src = pixels + (mBuffer->getStride() * j) * 4; - for (int32_t i = 0; i < mBuffer->getWidth(); i++) { + for (int32_t j = 0; j < mBuffer->getBuffer()->getHeight(); j++) { + const uint8_t* src = pixels + (mBuffer->getBuffer()->getStride() * j) * 4; + for (int32_t i = 0; i < mBuffer->getBuffer()->getWidth(); i++) { // Only copy R, G and B components outPtr[0] = src[0]; outPtr[1] = src[1]; @@ -235,7 +252,7 @@ public: } } file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); - mBuffer->unlock(); + mBuffer->getBuffer()->unlock(); } void expectBufferColor(const Region& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { @@ -262,13 +279,13 @@ public: void expectBufferColor(const Rect& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a, std::function<bool(const uint8_t* a, const uint8_t* b)> colorCompare) { uint8_t* pixels; - mBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); int32_t maxFails = 10; int32_t fails = 0; for (int32_t j = 0; j < region.getHeight(); j++) { - const uint8_t* src = - pixels + (mBuffer->getStride() * (region.top + j) + region.left) * 4; + const uint8_t* src = pixels + + (mBuffer->getBuffer()->getStride() * (region.top + j) + region.left) * 4; for (int32_t i = 0; i < region.getWidth(); i++) { const uint8_t expected[4] = {r, g, b, a}; bool equal = colorCompare(src, expected); @@ -289,7 +306,7 @@ public: break; } } - mBuffer->unlock(); + mBuffer->getBuffer()->unlock(); } void expectAlpha(const Rect& rect, uint8_t a) { @@ -387,7 +404,6 @@ public: base::unique_fd fence; status_t status = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence); - mCurrentBuffer = mBuffer; int fd = fence.release(); if (fd >= 0) { @@ -397,7 +413,7 @@ public: ASSERT_EQ(NO_ERROR, status); if (layers.size() > 0 && mGLESRE != nullptr) { - ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getId())); + ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); } } @@ -503,17 +519,11 @@ public: void initializeRenderEngine(); std::unique_ptr<renderengine::RenderEngine> mRE; + std::shared_ptr<renderengine::ExternalTexture> mBuffer; // GLESRenderEngine for testing GLES-specific behavior. // Owened by mRE, but this is downcasted. renderengine::gl::GLESRenderEngine* mGLESRE = nullptr; - // Dumb hack to avoid NPE in the EGL driver: the GraphicBuffer needs to - // be freed *after* RenderEngine is destroyed, so that the EGL image is - // destroyed first. - sp<GraphicBuffer> mCurrentBuffer; - - sp<GraphicBuffer> mBuffer; - std::vector<uint32_t> mTexNames; }; @@ -530,6 +540,7 @@ void RenderEngineTest::initializeRenderEngine() { } else { mRE = renderEngineFactory->createRenderEngine(); } + mBuffer = allocateDefaultBuffer(); } struct ColorSourceVariant { @@ -566,18 +577,18 @@ template <typename OpaquenessVariant> struct BufferSourceVariant { static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b, RenderEngineTest* fixture) { - sp<GraphicBuffer> buf = RenderEngineTest::allocateSourceBuffer(1, 1); + const auto buf = fixture->allocateSourceBuffer(1, 1); uint32_t texName; fixture->mRE->genTextures(1, &texName); fixture->mTexNames.push_back(texName); uint8_t* pixels; - buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); - for (int32_t j = 0; j < buf->getHeight(); j++) { - uint8_t* iter = pixels + (buf->getStride() * j) * 4; - for (int32_t i = 0; i < buf->getWidth(); i++) { + for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) { + uint8_t* iter = pixels + (buf->getBuffer()->getStride() * j) * 4; + for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) { iter[0] = uint8_t(r * 255); iter[1] = uint8_t(g * 255); iter[2] = uint8_t(b * 255); @@ -586,7 +597,7 @@ struct BufferSourceVariant { } } - buf->unlock(); + buf->getBuffer()->unlock(); layer.source.buffer.buffer = buf; layer.source.buffer.textureName = texName; @@ -1012,14 +1023,14 @@ void RenderEngineTest::fillRedBufferTextureTransform() { layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; // Here will allocate a checker board texture, but transform texture // coordinates so that only the upper left is applied. - sp<GraphicBuffer> buf = allocateSourceBuffer(2, 2); + const auto buf = allocateSourceBuffer(2, 2); uint32_t texName; RenderEngineTest::mRE->genTextures(1, &texName); this->mTexNames.push_back(texName); uint8_t* pixels; - buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); // Red top left, Green top right, Blue bottom left, Black bottom right pixels[0] = 255; pixels[1] = 0; @@ -1033,7 +1044,7 @@ void RenderEngineTest::fillRedBufferTextureTransform() { pixels[9] = 0; pixels[10] = 255; pixels[11] = 255; - buf->unlock(); + buf->getBuffer()->unlock(); layer.source.buffer.buffer = buf; layer.source.buffer.textureName = texName; @@ -1061,19 +1072,19 @@ void RenderEngineTest::fillRedBufferWithPremultiplyAlpha() { std::vector<const renderengine::LayerSettings*> layers; renderengine::LayerSettings layer; - sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); + const auto buf = allocateSourceBuffer(1, 1); uint32_t texName; RenderEngineTest::mRE->genTextures(1, &texName); this->mTexNames.push_back(texName); uint8_t* pixels; - buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); pixels[0] = 255; pixels[1] = 0; pixels[2] = 0; pixels[3] = 255; - buf->unlock(); + buf->getBuffer()->unlock(); layer.source.buffer.buffer = buf; layer.source.buffer.textureName = texName; @@ -1100,19 +1111,19 @@ void RenderEngineTest::fillRedBufferWithoutPremultiplyAlpha() { std::vector<const renderengine::LayerSettings*> layers; renderengine::LayerSettings layer; - sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); + const auto buf = allocateSourceBuffer(1, 1); uint32_t texName; RenderEngineTest::mRE->genTextures(1, &texName); this->mTexNames.push_back(texName); uint8_t* pixels; - buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); pixels[0] = 255; pixels[1] = 0; pixels[2] = 0; pixels[3] = 255; - buf->unlock(); + buf->getBuffer()->unlock(); layer.source.buffer.buffer = buf; layer.source.buffer.textureName = texName; @@ -1233,8 +1244,7 @@ TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) { } TEST_P(RenderEngineTest, drawLayers_withoutBuffers_withColorTransform) { - const auto& renderEngineFactory = GetParam(); - mRE = renderEngineFactory->createRenderEngine(); + initializeRenderEngine(); renderengine::DisplaySettings settings; settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; @@ -1295,7 +1305,6 @@ TEST_P(RenderEngineTest, drawLayers_nullOutputFence) { layers.push_back(&layer); status_t status = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), nullptr); - mCurrentBuffer = mBuffer; ASSERT_EQ(NO_ERROR, status); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); } @@ -1323,9 +1332,8 @@ TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { layers.push_back(&layer); status_t status = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd(), nullptr); - mCurrentBuffer = mBuffer; ASSERT_EQ(NO_ERROR, status); - ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getId())); + ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); } @@ -1394,7 +1402,8 @@ TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_color fillBufferColorTransformZeroLayerAlpha<ColorSourceVariant>(); } -TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_colorSource) { +// TODO(b/186010146): reenable once swiftshader is happy with this test +TEST_P(RenderEngineTest, DISABLED_drawLayers_fillBufferAndBlurBackground_colorSource) { initializeRenderEngine(); fillBufferAndBlurBackground<ColorSourceVariant>(); } @@ -1469,7 +1478,8 @@ TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_opaqu fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<ForceOpaqueBufferVariant>>(); } -TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) { +// TODO(b/186010146): reenable once swiftshader is happy with this test +TEST_P(RenderEngineTest, DISABLED_drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) { initializeRenderEngine(); fillBufferAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>(); } @@ -1544,7 +1554,8 @@ TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_buffe fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); } -TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_bufferSource) { +// TODO(b/186010146): reenable once swiftshader is happy with this test +TEST_P(RenderEngineTest, DISABLED_drawLayers_fillBufferAndBlurBackground_bufferSource) { initializeRenderEngine(); fillBufferAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); } @@ -1574,98 +1585,6 @@ TEST_P(RenderEngineTest, drawLayers_clearRegion) { clearRegion(); } -TEST_P(RenderEngineTest, drawLayers_fillsBufferAndCachesImages) { - const auto& renderEngineFactory = GetParam(); - - if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { - // GLES-specific test - return; - } - - initializeRenderEngine(); - - renderengine::DisplaySettings settings; - settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; - settings.physicalDisplay = fullscreenRect(); - settings.clip = fullscreenRect(); - - std::vector<const renderengine::LayerSettings*> layers; - - renderengine::LayerSettings layer; - layer.geometry.boundaries = fullscreenRect().toFloatRect(); - BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); - - layers.push_back(&layer); - invokeDraw(settings, layers); - uint64_t bufferId = layer.source.buffer.buffer->getId(); - EXPECT_TRUE(mGLESRE->isImageCachedForTesting(bufferId)); - std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier = - mGLESRE->unbindExternalTextureBufferForTesting(bufferId); - std::lock_guard<std::mutex> lock(barrier->mutex); - ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5), - [&]() REQUIRES(barrier->mutex) { - return barrier->isOpen; - })); - EXPECT_FALSE(mGLESRE->isImageCachedForTesting(bufferId)); - EXPECT_EQ(NO_ERROR, barrier->result); -} - -TEST_P(RenderEngineTest, cacheExternalBuffer_withNullBuffer) { - const auto& renderEngineFactory = GetParam(); - - if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { - // GLES-specific test - return; - } - - initializeRenderEngine(); - - std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier = - mGLESRE->cacheExternalTextureBufferForTesting(nullptr); - std::lock_guard<std::mutex> lock(barrier->mutex); - ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5), - [&]() REQUIRES(barrier->mutex) { - return barrier->isOpen; - })); - EXPECT_TRUE(barrier->isOpen); - EXPECT_EQ(BAD_VALUE, barrier->result); -} - -TEST_P(RenderEngineTest, cacheExternalBuffer_cachesImages) { - const auto& renderEngineFactory = GetParam(); - - if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { - // GLES-specific test - return; - } - - initializeRenderEngine(); - - sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); - uint64_t bufferId = buf->getId(); - std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier = - mGLESRE->cacheExternalTextureBufferForTesting(buf); - { - std::lock_guard<std::mutex> lock(barrier->mutex); - ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5), - [&]() REQUIRES(barrier->mutex) { - return barrier->isOpen; - })); - EXPECT_EQ(NO_ERROR, barrier->result); - } - EXPECT_TRUE(mGLESRE->isImageCachedForTesting(bufferId)); - barrier = mGLESRE->unbindExternalTextureBufferForTesting(bufferId); - { - std::lock_guard<std::mutex> lock(barrier->mutex); - ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5), - [&]() REQUIRES(barrier->mutex) { - return barrier->isOpen; - })); - EXPECT_EQ(NO_ERROR, barrier->result); - } - EXPECT_FALSE(mGLESRE->isImageCachedForTesting(bufferId)); -} - TEST_P(RenderEngineTest, drawLayers_fillShadow_castsWithoutCasterLayer) { initializeRenderEngine(); @@ -1858,7 +1777,7 @@ TEST_P(RenderEngineTest, cleanupPostRender_whenCleaningAll_replacesTextureMemory sync_wait(fd, -1); } - uint64_t bufferId = layer.source.buffer.buffer->getId(); + uint64_t bufferId = layer.source.buffer.buffer->getBuffer()->getId(); uint32_t texName = layer.source.buffer.textureName; EXPECT_TRUE(mGLESRE->isImageCachedForTesting(bufferId)); EXPECT_EQ(bufferId, mGLESRE->getBufferIdForTextureNameForTesting(texName)); @@ -1966,16 +1885,16 @@ TEST_P(RenderEngineTest, testDisableBlendingBuffer) { // The next layer will overwrite redLayer with a GraphicBuffer that is green // applied with a translucent alpha. - auto buf = allocateSourceBuffer(1, 1); + const auto buf = allocateSourceBuffer(1, 1); { uint8_t* pixels; - buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, - reinterpret_cast<void**>(&pixels)); + buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, + reinterpret_cast<void**>(&pixels)); pixels[0] = 0; pixels[1] = 255; pixels[2] = 0; pixels[3] = 255; - buf->unlock(); + buf->getBuffer()->unlock(); } const renderengine::LayerSettings greenLayer{ |