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authordaniml3 <danimoral1001@gmail.com>2021-05-19 15:56:21 +0200
committeralk3pInjection <webmaster@raspii.tech>2022-01-21 16:17:30 +0800
commitee1a3dc4afa32cff54e2ecd51458e4139b8941a5 (patch)
tree6ebc4baacefc7f902c3756cf58cd07ed6e02b7e5 /libs/gui/tests/EndToEndNativeInputTest.cpp
parent0c4d32a7aa1e166afa311bc6b9182fc82516d70d (diff)
CompositionEngine: Request device composition for the Udfps touched layer
The FOD layers should be always composed by the device to set the custom zpos bits to the kernel. By default all layers are set to device composition and the proprietary libsdmextension.so moves some to client composition. Unfortunately that also affects the Udfps touched layer. After this commit the layer below the Udfps touched layer is forced to be client composition. For unknown reasons libsdmextension will not change the Udfps touched layer to client composition anymore. tests: - Run 'adb shell dumpsys SurfaceFlinger' and ensure that the Udfps touched layer is composed by the device - Ensure that the Udfps touched layer correctly sets the zpos bits on the kernel while / after using WFD Signed-off-by: daniml3 <danimoral1001@gmail.com> Signed-off-by: Arian <arian.kulmer@web.de> Change-Id: I8aeb98d18557ad4e971eaba74700ceb3058273ab
Diffstat (limited to 'libs/gui/tests/EndToEndNativeInputTest.cpp')
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