diff options
author | Dominik Laskowski <domlaskowski@google.com> | 2019-11-21 11:14:45 -0800 |
---|---|---|
committer | Dominik Laskowski <domlaskowski@google.com> | 2020-01-29 13:59:26 -0800 |
commit | 3cb3d4e3906eb43a01464e8862772295dab50f78 (patch) | |
tree | bcdf7a4b117cfa538d339c2d806c7e66178f6e1f /libs/gui/tests/EndToEndNativeInputTest.cpp | |
parent | 68d6b2f5a5cd7c749203519fbfd3ae796875657a (diff) |
SF: Redesign API to query display information
The DisplayInfo list returned by ISurfaceComposer for display configs
contains display information/state redundant across configs.
Extract config information to DisplayConfig, and repurpose DisplayInfo
for immutable information about a physical display. In a future CL, SF
will populate DisplayInfo with additional data (e.g. connection type,
EDID fields) on initial connection. DisplayConfigs retain the ability
to reload on subsequent connections. Introduce ui::DisplayState for
transactional state applicable to both physical and virtual displays.
Bug: 144601064
Test: dumpsys display
Change-Id: I72003e8ef71483ef483d0de85d28b859a6c9f5fc
Diffstat (limited to 'libs/gui/tests/EndToEndNativeInputTest.cpp')
-rw-r--r-- | libs/gui/tests/EndToEndNativeInputTest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp index 04749e6d13..1a623e21dc 100644 --- a/libs/gui/tests/EndToEndNativeInputTest.cpp +++ b/libs/gui/tests/EndToEndNativeInputTest.cpp @@ -41,7 +41,7 @@ #include <input/InputTransport.h> #include <input/Input.h> -#include <ui/DisplayInfo.h> +#include <ui/DisplayConfig.h> #include <ui/Rect.h> #include <ui/Region.h> @@ -223,13 +223,13 @@ public: const auto display = mComposerClient->getInternalDisplayToken(); ASSERT_NE(display, nullptr); - DisplayInfo info; - ASSERT_EQ(NO_ERROR, mComposerClient->getDisplayInfo(display, &info)); + DisplayConfig config; + ASSERT_EQ(NO_ERROR, mComposerClient->getActiveDisplayConfig(display, &config)); // After a new buffer is queued, SurfaceFlinger is notified and will // latch the new buffer on next vsync. Let's heuristically wait for 3 // vsyncs. - mBufferPostDelay = int32_t(1e6 / info.fps) * 3; + mBufferPostDelay = static_cast<int32_t>(1e6 / config.refreshRate) * 3; } void TearDown() { |