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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TESTWINDOWCONTEXT_H_
#define TESTWINDOWCONTEXT_H_
#include <cutils/compiler.h>
class SkBitmap;
class SkCanvas;
namespace android {
namespace uirenderer {
/**
Wraps all libui/libgui classes and types that external tests depend on,
exposing only primitive Skia types.
*/
class ANDROID_API TestWindowContext {
public:
TestWindowContext();
~TestWindowContext();
/// We need to know the size of the window.
void initialize(int width, int height);
/// Returns a canvas to draw into; NULL if not yet initialize()d.
SkCanvas* prepareToDraw();
/// Flushes all drawing commands to HWUI; no-op if not yet initialize()d.
void finishDrawing();
/// Blocks until HWUI has processed all pending drawing commands;
/// no-op if not yet initialize()d.
void fence();
/// Returns false if not yet initialize()d.
bool capturePixels(SkBitmap* bmp);
private:
/// Hidden implementation.
class TestWindowData;
TestWindowData* mData;
};
} // namespace uirenderer
} // namespace android
#endif // TESTWINDOWCONTEXT_H_
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