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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <RenderNode.h>
#include <RenderProperties.h>
#include "TestScene.h"
namespace android {
namespace uirenderer {
namespace test {
class TestListViewSceneBase : public TestScene {
public:
virtual void createListItem(RenderProperties& props, Canvas& canvas, int id, int itemWidth,
int itemHeight) = 0;
private:
int mItemHeight;
int mItemSpacing;
int mItemWidth;
int mItemLeft;
sp<RenderNode> mListView;
std::vector<sp<RenderNode> > mListItems;
void createContent(int width, int height, Canvas& canvas) override;
void doFrame(int frameNr) override;
};
} // namespace test
} // namespace uirenderer
} // namespace android
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