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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BlurShader.h"
#include "SkImageFilters.h"
#include "SkRefCnt.h"
#include "utils/Blur.h"
namespace android::uirenderer {
BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
const SkMatrix* matrix)
: Shader(matrix)
, skImageFilter(
SkImageFilters::Blur(
Blur::convertRadiusToSigma(radiusX),
Blur::convertRadiusToSigma(radiusY),
edgeTreatment,
inputShader ? inputShader->asSkImageFilter() : nullptr,
nullptr)
) { }
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
return skImageFilter;
}
BlurShader::~BlurShader() {}
} // namespace android::uirenderer
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