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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "FunctorDrawable.h"
#include <utils/RefBase.h>
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
namespace skiapipeline {
/**
* This drawable wraps a Vulkan functor enabling it to be recorded into a list
* of Skia drawing commands.
*/
class VkFunctorDrawable : public FunctorDrawable {
public:
VkFunctorDrawable(Functor* functor, GlFunctorLifecycleListener* listener, SkCanvas* canvas)
: FunctorDrawable(functor, listener, canvas) {}
virtual ~VkFunctorDrawable();
void syncFunctor() const override;
static void vkInvokeFunctor(Functor* functor);
protected:
virtual void onDraw(SkCanvas* canvas) override;
private:
// Variables below describe/store temporary offscreen buffer used for Vulkan pipeline.
sp<GraphicBuffer> mFrameBuffer;
SkImageInfo mFBInfo;
};
}; // namespace skiapipeline
}; // namespace uirenderer
}; // namespace android
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