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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "DeferredLayerUpdater.h"
#include <SkCanvas.h>
#include <SkDrawable.h>
namespace android {
namespace uirenderer {
namespace skiapipeline {
/*
* Draws a layer backed by an OpenGL texture into a SkCanvas.
*/
class LayerDrawable : public SkDrawable {
public:
explicit LayerDrawable(DeferredLayerUpdater* layerUpdater) : mLayerUpdater(layerUpdater) {}
static bool DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer,
const SkRect* srcRect, const SkRect* dstRect, bool useLayerTransform);
protected:
virtual SkRect onGetBounds() override {
return SkRect::MakeWH(mLayerUpdater->getWidth(), mLayerUpdater->getHeight());
}
virtual void onDraw(SkCanvas* canvas) override;
private:
sp<DeferredLayerUpdater> mLayerUpdater;
};
}; // namespace skiapipeline
}; // namespace uirenderer
}; // namespace android
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