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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef ANDROID_OVERLAY_H
#define ANDROID_OVERLAY_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <binder/IInterface.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/IOverlay.h>
#include <hardware/overlay.h>
namespace android {
class IMemory;
class IMemoryHeap;
// ----------------------------------------------------------------------------
class OverlayRef : public LightRefBase<OverlayRef>
{
public:
    OverlayRef(overlay_handle_t, const sp<IOverlay>&,
            uint32_t w, uint32_t h, int32_t f, uint32_t ws, uint32_t hs);
    static sp<OverlayRef> readFromParcel(const Parcel& data);
    static status_t writeToParcel(Parcel* reply, const sp<OverlayRef>& o);    
private:
    friend class LightRefBase<OverlayRef>;
    friend class Overlay;
    OverlayRef();
    virtual ~OverlayRef();
    overlay_handle_t mOverlayHandle;
    sp<IOverlay> mOverlayChannel;
    uint32_t mWidth;
    uint32_t mHeight;
    int32_t  mFormat;
    int32_t  mWidthStride;
    int32_t  mHeightStride;
    bool mOwnHandle;
};
// ----------------------------------------------------------------------------
class Overlay : public virtual RefBase
{
public:
    Overlay(const sp<OverlayRef>& overlayRef);
    /* destroys this overlay */
    void destroy();
    
    /* get the HAL handle for this overlay */
    overlay_handle_t getHandleRef() const;
    /* blocks until an overlay buffer is available and return that buffer. */
    status_t dequeueBuffer(overlay_buffer_t* buffer);
    /* release the overlay buffer and post it */
    status_t queueBuffer(overlay_buffer_t buffer);
    /* change the width and height of the overlay */
    status_t resizeInput(uint32_t width, uint32_t height);
    status_t setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h) ;
    status_t getCrop(uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) ;
    /* set the buffer attributes */
    status_t setParameter(int param, int value);
    /* returns the address of a given buffer if supported, NULL otherwise. */
    void* getBufferAddress(overlay_buffer_t buffer);
    /* get physical informations about the overlay */
    uint32_t getWidth() const;
    uint32_t getHeight() const;
    int32_t getFormat() const;
    int32_t getWidthStride() const;
    int32_t getHeightStride() const;
    int32_t getBufferCount() const;
    status_t getStatus() const;
    
private:
    virtual ~Overlay();
    sp<OverlayRef> mOverlayRef;
    overlay_data_device_t *mOverlayData;
    status_t mStatus;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_OVERLAY_H
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