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Author
2020-01-31
Exempt-From-Owner-Approval: Fix usages of WindowManager.getDefaultDisplay() i...
Andrii Kulian
2020-01-23
Deprecate Canvas.EdgeType
Leon Scroggins III
2019-12-03
Implement a new Shader API, which can run custom code on GPU
Stan Iliev
2019-03-07
Fix damage tracking for RenderNode drawn twice
John Reck
2019-02-26
System gesture exclusion rects for Views
Adam Powell
2019-02-22
Address API council feedback
John Reck
2019-02-08
Make HardwareRenderer public API
John Reck
2019-01-30
Have position listener only call when interesting
John Reck
2019-01-22
Add continuous SKP capture test api
John Reck
2018-10-04
Rename & package shuffle
John Reck
2018-04-10
Removed hidden mutable APIs from PorterDuffColorFilter
Nader Jawad
2018-02-12
Switch to public API version
John Reck
2018-01-31
Add API to set tonal shadow color
John Reck
2017-11-13
Create colored shadows demo
John Reck
2017-05-24
Creating HW bitmaps from RenderNode
John Reck
2017-04-14
Remove unnecessary casts on calls to findViewById
Alan Viverette
2017-03-16
Expose color filter mutate methods
Chris Craik
2017-03-09
Merge "MathUtils: Remove static Random field."
Narayan Kamath
2017-03-08
Merge "Renaming Czech Republic to Czechia." am: 33bade08de am: 260b81aaf2
Joachim Sauer
2017-03-08
MathUtils: Remove static Random field.
Narayan Kamath
2017-02-23
Renaming Czech Republic to Czechia.
Fredrik Roubert
2016-12-08
Fix window copy for rotation = 90/270
John Reck
2016-10-27
Add SurfaceHolder#lockHardwareCanvas()
John Reck
2016-06-28
Fix wording regarding ThreadedRenderer
Stan Iliev
2016-05-11
Switch the default text selection handles to Material style.
Aurimas Liutikas
2016-04-28
Support transform'd GraphicBuffers
John Reck
2016-04-28
Video source test & bugfix
John Reck
2016-04-27
Merge "API tweaks to PixelCopy and make it public" into nyc-dev
John Reck
2016-04-26
API tweaks to PixelCopy and make it public
John Reck
2016-04-22
Improve SurfaceView postion snapping
Chris Craik
2016-04-11
Framework-side of SurfaceView#getBitmap
John Reck
2016-03-23
Fix missing first frame
John Reck
2016-02-04
Have RT drive window positioning
John Reck
2015-12-02
Nuke HardwareRenderer abstract base
John Reck
2015-10-02
Rendering the window frame with a second thread
Skuhne
2015-09-21
MultiThreaded rendering of different renderNodes
Skuhne
2015-05-01
Revert "Revert "Merge getDisplayList and updateDisplayListIfDirty""
Chris Craik
2015-03-10
Remove HardwareCanvas
Chris Craik
2014-12-09
Fix issue with RNA destruction mid-animation
John Reck
2014-10-21
Surface:lockHardwareCanvas
John Reck
2014-09-05
Disable RT-anim for AnimatorSet
John Reck
2014-08-27
Animator stuff
John Reck
2014-07-19
Return Animator instead of ValueAnimator
John Reck
2014-07-19
Tweaks to outline API
Chris Craik
2014-07-18
Add RT-enabled reveal animator
John Reck
2014-07-10
Simplify Shader.setLocalMatrix.
Leon Scroggins III
2014-06-30
Draw overlapping rectangles with color modulated.
ztenghui
2014-06-30
Preparing the new GL depth test.
ztenghui
2014-06-02
Add setStartValue to RNA
John Reck
2014-05-28
Respect Z ordering in touch dispatch, software drawing
Chris Craik
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