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Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.
Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.
Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
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This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: Iab33594bc5df8aa05232ef64c64e98fc61c5bf52
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Previously, the input dispatch rate was capped by default to 55.
This worked fine for systems with a refresh rate of 55 or lower. But on
devices with a higher frame rate (such as stingray at 60 fps), we do not
receive events as fast as the rendering system wants to redraw the frames, so
we would occasionally miss events between frames, resulting in a visual
stutter during drag operations where the dragged object would essentially
stay still for a frame.
This fix increases the default rate to 90, or 1.5 times the highest typical
refresh rate of our devices.
Change-Id: Id8622185b3da93f9f6505157d2e6f3f33e36bd04
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Bug: 5011907
Introduce a 150ms delay in handling volume down keys
while waiting to see if a power key will follow.
Don't trigger the screenshot chord if both volume up and
volume down are pressed together.
Don't trigger the long-press power menu if volume keys are
also pressed.
Require the user to press both keys in the chord within
the debounce time and continue long-pressing them in order
to trigger the screenshot action.
Change-Id: I248968d37b73c09d6d08e7f62667c443eba32da0
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Bug: 4569045
Change-Id: I8726ea292dd7def790a5e40d7d7e58968974f896
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Bug: 5094994
Change-Id: I153866958efc64ac19bda8b997c1c9f6ad425ec4
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The input reader needs this information so that it knows how to
interpolate touches on an external touch screen.
Changed Display so that it asks the WindowManager what the real
display size is (as opposed to the raw display size). This means
it now takes into the forced display size set by
adb shell am display-size.
Replaced all calls to getRealWidth() / getRealHeight() /
getRealMetrics() in the WindowManager and replaced them with direct
usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM
doesn't end up making a reentrant Binder call into itself.
Fixed the table status bar HeightReceiver so that it updates the
height on all configuration changes since it is possible that the
display size changed independently of an external HDMI display
being plugged / unplugged.
Improved the Display class documentation to make the distinctions
betweeen the various sizes clearer.
Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
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This change moves the cached window and application input state
into the handle objects themselves. It simplifies the dispatcher
somewhat because it no longer needs to fix up references to
transient InputWindow objects each time the window list is updated.
This change will also make it easier to optimize setInputWindows
to avoid doing a lot of redundant data copying. In principle, only
the modified fields need to be updated. However, for now we
continue to update all fields in unison as before.
It turns out that the input dispatcher was inappropriately retaining
pointers to InputWindow objects within the mWindows InputWindow
vector. This vector is copy-on-write so it is possible and the
item pointers to change if an editing operation is performed on
the vector when it does not exclusively own the underlying
SharedBuffer. This bug was uncovered by a previous change that
replaced calls to clear() and appendVector() with a simple use
of operator= which caused the buffer to be shared. Consequently
after editItemAt was called (which it shouldn't have, actually)
the buffer was copied and the cached InputWindow pointers became
invalid. Oops. This change fixes the problem.
Change-Id: I0a259339a6015fcf9113dc4081a6875e047fd425
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Change-Id: I47354c37ee2cc2b36340eb709bb5043b3ba78ed9
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Change-Id: I33a5a2949dc6c2d09e8196ba8c7128caa7ac2361
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Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
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Change-Id: I2f3693a59042ac5aa2d7bcdc3a504c78dc99a18b
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Change-Id: If06892419319c3a2d4ab6b03dd3ceb99b83803b5
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Bug: 4124987
Change-Id: I3ce175d268a1d043cf5878481261b1049a15a149
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Fix bug where the pointer presentation would be updated on
any input reader timeout rather than only when a pointer gesture
is in progress.
Bug: 4124987
Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08
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Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
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Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
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This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
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reduce touch lag.
no Dispatcher fix w/throttle at 60: 75.9ms (range is 71.4ms - 80.1ms)
InputDispatcher fix w/throttle at 60: 49.0ms (range is 38.1ms - 66.7ms)
InputDispatcher fix w/throttle at 55: 41.2ms (range is 28.6ms - 66.7ms)
Change-Id: I76c0ba83abcd6a3d408a29ec76997a2e07e48a70
Signed-off-by: makarand.karvekar <makarand.karvekar@motorola.com>
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Replaces previously hardcoded values. This ensures that key repeat
takes the accessibility long press timeout setting into account.
Unfortunately the system must be rebooted for the change to take
effect. We will fix that later.
Change-Id: I3ab70bb037331620b7e532170c1727287b5c6f91
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Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
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Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
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Move all of the pieces into a new com.android.server.wm package.
Change-Id: I942b7bcfb84ee0f843f47d58e55ffc5a93c0da94
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