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path: root/services/java/com/android/server/wm/DragState.java
AgeCommit message (Collapse)Author
2013-12-19Move some system services to separate directoriesAmith Yamasani
Refactored the directory structure so that services can be optionally excluded. This is step 1. Will be followed by another change that makes it possible to remove services from the build. Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
2013-10-02Private flags are masked in correct variableAdam Lesinski
Newly added private flags were being masked in the public flag variable as opposed to the correct privateFlags variable. bug:11033280 bug:11043194 Change-Id: Idda3a70a083457f3f1b7d4b46d231f4a7e704cf0
2013-02-15clean-up following Surface splitMathias Agopian
Change-Id: I853a76d92d957ee38a36fcdd280d6407ec316987
2013-02-14split Surface in two classes: SurfaceControl and SurfaceMathias Agopian
SurfaceControl is the window manager side; it can control the attributes of a surface but cannot push buffers to it. Surface on the other hand is the application (producer) side and is used to push buffers to the surface. Change-Id: Ib6754c968924e87e8dd02a2073c7a447f729f4dd
2012-10-18Allow getDisplayContentLocked to return null...Craig Mautner
... and check for null returns. This prevents DisplayContent objects from containing null Display references. Bug: 7368565 fixed. Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
2012-09-12Rename variables and methods for clarity.Craig Mautner
Change-Id: I2a1b2f2d5605123e55f264d45b1e7292852f2a7f
2012-09-02Minor refactors.Craig Mautner
- Refactor DragState to take Display instead of DisplayContent. - Rename xxxAnimationLw methods in WindowManagerPolicy to xxxPostLayout to reflect animation refactoring. Change-Id: I502f2aa45a699ad395a249a12abf9843294623f0
2012-08-27Fix drag bug.Craig Mautner
Previous assumption -- that the drag window was defined at time of DragState construction -- was false. The window, and hence the Display, is not known until performDrag. This change delays assigning DragState.mDisplayContent until the window/Display is known. Fixes bug 7028203. Change-Id: I5799005652c484ff0c45ab340ce3b9e4b784883e
2012-08-02Introduce multiple displays with DisplayContent.Craig Mautner
Fix a couple of bugs that turned up. Remove touch/focus from display. Add iterators for access. Respond to comments. Remove TODOs, and some deviceId parameters. Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
2012-07-25Add display manager skeleton.Jeff Brown
The purpose of this change is to remove direct reliance on SurfaceFlinger for describing the size and characteristics of displays. This patch also starts to make a distinction between logical displays and physical display devices. Currently, the window manager owns the concept of a logical display whereas the new display manager owns the concept of a physical display device. Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
2012-04-05Refactor input system into its own service.Jeff Brown
Extracted the input system from the window manager service into a new input manager service. This will make it easier to offer new input-related features to applications. Cleaned up the input manager service JNI layer somewhat to get rid of all of the unnecessary checks for whether the input manager had been initialized. Simplified the callback layer as well. Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
2011-12-01Refactor InputQueue as InputEventReceiver.Jeff Brown
This change simplifies the code associated with receiving input events from input channels and makes it more robust. It also does a better job of ensuring that input events are properly recycled (sometimes we dropped them on the floor). This change also adds a sequence number to all events, which is handy for determining whether we are looking at the same event or a new one, particularly when events are recycled. Change-Id: I4ebd88f73b5f77f3e150778cd550e7f91956aac2
2011-10-12Fix issue #5445966: WindowManager reporting -long on prime when it shouldn't be.Dianne Hackborn
The window manager now uses the app screen dimensions to compute the various configuration properties, as it should. This means that prime is official a "not long" device. Poor prime. It probably feels inadequate now. Because it is. Oh and all that other stuff? Debugging logs. Turned off. And why the heck not, debugging logs are great. Change-Id: Iaaf8ef270d986d34fd046d699ef4c0ecea1981fc
2011-10-07Fix how we hide and show the nav bar.Dianne Hackborn
The PhoneWindowManager is now responsible for hiding and showing the nav bar. For hiding, it just moves it off the screen (easy way to get a nice slide animation on and off). At the same time, we use a new WM facility to put up a fake input window to capture all touch events. When a touch event is received, we force the system UI to clear the navigation hiding bit so it will be shown again. This removes a bunch of code from the system UI for hiding and showing the nav bar. Also removes the code calling from userActivity() to the system UI, which was bad. (Also no longer using userActivity() fixes bugs around re-showing the nav bar due to key presses and other wrong things.) Change-Id: I8c3174873b5bcaa36a92322a51e8f7993e88e551
2011-09-21Handle orientation changes more systematically.Jeff Brown
Bug: 4981385 Simplify the orientation changing code path in the WindowManager. Instead of the policy calling setRotation() when the sensor determined orientation changes, it calls updateRotation(), which figures everything out. For the most part, the rotation actually passed to setRotation() was more or less ignored and just added confusion, particularly when handling deferred orientation changes. Ensure that 180 degree rotations are disallowed even when the application specifies SCREEN_ORIENTATION_SENSOR_*. These rotations are only enabled when docked upside-down for some reason or when the application specifies SCREEN_ORIENTATION_FULL_SENSOR. Ensure that special modes like HDMI connected, lid switch, dock and rotation lock all cause the sensor to be ignored even when the application asks for sensor-based orientation changes. The sensor is not relevant in these modes because some external factor (or the user) is determining the preferred rotation. Currently, applications can still override the preferred rotation even when there are special modes in play that might say otherwise. We could tweak this so that some special modes trump application choices completely (resulting in a letter-boxed application, perhaps). I tested this sort of tweak (not included in the patch) and it seems to work fine, including transitions between applications with varying orientation. Delete dead code related to animFlags. Handle pausing/resuming orientation changes more precisely. Ensure that a deferred orientation change is performed when a drag completes, even if endDragLw() is not called because the drag was aborted before the drop happened. We pause the orientation change in register() and resume in unregister() because those methods appear to always be called as needed. Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-08-31Use floating point window positions.Dianne Hackborn
Gets rid of gapps between windows during animations. Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
2011-08-30Fix input channel leak.Jeff Brown
Bug: 5156144 Input channels could leak or simply live longer than they should in some cases. 1. Monitor channels (used by the pointer location overlay) are never unregistered, so they would leak. Added code to handle failures in the receive callback by closing the input channel. 2. The DragState held onto its input window and application handles even after the input channel was disposed. Added code to null these handles out when they are no longer needed. 3. Input channels previously used as input event targets would stick around until the targets were cleared (usually on the next event). Added code to detect when the input dispatcher is in an idle state and to proactively clear the targets then to ensure that resources are released promptly. 4. Native input window handles held onto the input channel even after the input window was removed from the input dispatcher. Consequently, the input channel would not be disposed until the input window handle itself was freed. Since the input window handle is held from managed code, this meant that the window's input channel could stick around until the next GC. Refactored the input window handle to separate the properties (info) and identify (handle) state into different objects. Then modified the dispatcher to release the properties (info) when no longer needed, including the input channel. 7. The pointer location overlay does not actually use its standard input channel, only the monitor input channel. Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to request that they not be provided with an input channel at all. Improved some of the error handling logic to emit the status code as part of the exception message. Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
2011-07-25Report the external display size to the input reader.Jeff Brown
The input reader needs this information so that it knows how to interpolate touches on an external touch screen. Changed Display so that it asks the WindowManager what the real display size is (as opposed to the raw display size). This means it now takes into the forced display size set by adb shell am display-size. Replaced all calls to getRealWidth() / getRealHeight() / getRealMetrics() in the WindowManager and replaced them with direct usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM doesn't end up making a reentrant Binder call into itself. Fixed the table status bar HeightReceiver so that it updates the height on all configuration changes since it is possible that the display size changed independently of an external HDMI display being plugged / unplugged. Improved the Display class documentation to make the distinctions betweeen the various sizes clearer. Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
2011-07-18Fix drag and drop regression.Jeff Brown
Bug: 5032496 Change-Id: I6504df1261f563092dadc84155d413f43e921ab8
2011-05-17Improve compat mode scaling implementation.Dianne Hackborn
Rip out the old funky code for trying to restrict the app window sizes to be within the compat mode range. Instead, we know rely entirely on scaling -- we deal with windows always with the scaling applied so that the window manager doesn't have to deal with them specially. Instead, we just apply the inverse scale at the few points we need to do something the app sees. Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
2011-02-17Explode WindowManagerService.Dianne Hackborn
Change-Id: I3d73ed4c9a1b5d730aeffeb2df24ce5e6117d698