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path: root/services/java/com/android/server/power/DisplayPowerState.java
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2013-12-19Move some system services to separate directoriesAmith Yamasani
Refactored the directory structure so that services can be optionally excluded. This is step 1. Will be followed by another change that makes it possible to remove services from the build. Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
2013-12-12Introduce a Lifecycle for system servicesAdam Lesinski
Provide an abstract class for system services to extend from, similar to the android.app.Service. This will allow services to receive events in a uniform way, and will allow services to be created and started in the correct order regardless of whether or not a particular service exists. Similar to android.app.Service, services are meant to implement Binder interfaces as inner classes. This prevents services from having incestuous access to each other and makes them use the public API. Change-Id: Iaacfee8d5f080a28d7cc606761f4624673ed390f
2012-10-26Don't scale screen brightness by electron beam level.Jeff Brown
This change removes the modulation of the screen brightness by the electron beam level. The screen brightness remains constant while the electron beam animation is playing. Previously we were multiplying the screen brightness by the electron beam level so as to animate both at the same time. The problem is that when the screen brightness is already dim to begin with, it may not be possible to see the electron beam animation because the modulated screen brightness rapidly converges on 0. This may manifest give the appearance of an abrupt transition or a flash as the screen turns off. Bug: 7387800 Change-Id: I27b90f0098bbdc3de1d66fad819548d1301405cd
2012-10-19Reduce screen on/off latency.Jeff Brown
Reduce latency of screen on/off and improve how it is synchronized with backlight changes. Screen state changes are no longer posted to vsync which should save time. What's more, the state change occurs on a separate thread so we no longer run the risk of blocking the Looper for a long time while waiting for the screen to turn on or off. Bug: 7382919 Bug: 7139924 Change-Id: I375950d1b07e22fcb94efb82892fd817e2f780dc
2012-10-08Blank or unblank all displays as need.Jeff Brown
Ensures that both the internal display and HDMI are blanked or unblanked in tandem. Bug: 7309812 Change-Id: Ie8b96d393e8bb20d23c92f3320142d9f7cf42aff
2012-10-07Reduce screen on latency, eliminate flashes.Jeff Brown
Always use the ElectronBeam now, even when we are only animating the backlight so that we will have a black surface remaining on the screen after the screen turns off. When turning on the screen, keep the black surface showing until we unblock screen on then dismiss it as usual. This change eliminates the flashing of old display content when the screen is turned on. It also helps to conceal some of the latency of turning the screen on. We always turn the screen on immediately (even when screen on has nominally been blocked) and rely on the black surface to hide the screen contents until the last moment. Dismissing the black surface is practically instantaneous compared to turning the screen on. Bug: 7299370 Bug: 7139924 Change-Id: I57d13287acd05bd0a48811095bb02dc7bc7cbeb6
2012-10-04Support animating just the backlight when turning off.Jeff Brown
Bug: 7224614 Change-Id: Ic9fa7a9e458c89d347b03bce6829f952bdf3b6a5
2012-09-16Set backlight brightness in correct order.Jeff Brown
Disable backlight before turning off the screen. Enable backlight after turning on the screen. Bug: 7016215 Change-Id: Idb763f85f7a40e852483c57e0a0d1b27eb943f08
2012-08-25Initialize screen state earlier in the boot process.Jeff Brown
The system depends on receiving reliable vsync signals from surface flinger during the boot process. If it doesn't get them because the screen is off then a hang may occur. This isn't a problem when surface flinger manages the screen blanking itself but it is a problem for devices that still rely on early-suspend. When early-suspend is involved, the screen may be off without surface flinger knowing. This is a problem because surface flinger will only synthesize fake vsyncs when it knows the screen is off, otherwise relying on the hardware to generate vsync signals itself. Unfortunately, the hardware won't generate vsync signals if the screen was turned off by early-suspend, so we have a problem. Bug: 6975688 Change-Id: Iaf4527f716bf4ea72cc3e6fdaf060855697b02f2
2012-08-16Animate brightness with electron beam.Jeff Brown
Also added an internal flag to control whether the electron beam on animation is used. It's on for now but we might want to turn if off if we can't get the HAL to provide the necessary screen on synchronization on all devices. Change-Id: Iaa3cfa0fd61de10174e68351e4db890eff2d2918
2012-08-16Set the brightness to zero on screen-offIliyan Malchev
Fixes b/6996990 Ideally, the HWC HAL should turn off the backlight when the display is turned off. This patch enforces this at the PowerManager, which can guard against errant HWC implementations. Change-Id: Ibb826a02871c983f8a68034d010e68abe9c5c1d5 Signed-off-by: Iliyan Malchev <malchev@google.com>
2012-08-15Power manager rewrite.Jeff Brown
The major goal of this rewrite is to make it easier to implement power management policies correctly. According, the new implementation primarily uses state-based rather than event-based triggers for applying changes to the current power state. For example, when an application requests that the proximity sensor be used to manage the screen state (by way of a wake lock), the power manager makes note of the fact that the set of wake locks changed. Then it executes a common update function that recalculates the entire state, first looking at wake locks, then considering user activity, and eventually determining whether the screen should be turned on or off. At this point it may make a request to a component called the DisplayPowerController to asynchronously update the display's powe state. Likewise, DisplayPowerController makes note of the updated power request and schedules its own update function to figure out what needs to be changed. The big benefit of this approach is that it's easy to mutate multiple properties of the power state simultaneously then apply their joint effects together all at once. Transitions between states are detected and resolved by the update in a consistent manner. The new power manager service has is implemented as a set of loosely coupled components. For the most part, information only flows one way through these components (by issuing a request to that component) although some components support sending a message back to indicate when the work has been completed. For example, the DisplayPowerController posts a callback runnable asynchronously to tell the PowerManagerService when the display is ready. An important feature of this approach is that each component neatly encapsulates its state and maintains its own invariants. Moreover, we do not need to worry about deadlocks or awkward mutual exclusion semantics because most of the requests are asynchronous. The benefits of this design are especially apparent in the implementation of the screen on / off and brightness control animations which are able to take advantage of framework features like properties, ObjectAnimator and Choreographer. The screen on / off animation is now the responsibility of the power manager (instead of surface flinger). This change makes it much easier to ensure that the animation is properly coordinated with other power state changes and eliminates the cause of race conditions in the older implementation. The because of the userActivity() function has been changed so that it never wakes the device from sleep. This change removes ambiguity around forcing or disabling user activity for various purposes. To wake the device, use wakeUp(). To put it to sleep, use goToSleep(). Simple. The power manager service interface and API has been significantly simplified and consolidated. Also fixed some inconsistencies related to how the minimum and maximum screen brightness setting was presented in brightness control widgets and enforced behind the scenes. At present the following features are implemented: - Wake locks. - User activity. - Wake up / go to sleep. - Power state broadcasts. - Battery stats and event log notifications. - Dreams. - Proximity screen off. - Animated screen on / off transitions. - Auto-dimming. - Auto-brightness control for the screen backlight with different timeouts for ramping up versus ramping down. - Auto-on when plugged or unplugged. - Stay on when plugged. - Device administration maximum user activity timeout. - Application controlled brightness via window manager. The following features are not yet implemented: - Reduced user activity timeout for the key guard. - Reduced user activity timeout for the phone application. - Coordinating screen on barriers with the window manager. - Preventing auto-rotation during power state changes. - Auto-brightness adjustment setting (feature was disabled in previous version of the power manager service pending an improved UI design so leaving it out for now). - Interpolated brightness control (a proposed new scheme for more compactly specifying auto-brightness levels in config.xml). - Button / keyboard backlight control. - Change window manager to associated WorkSource with KEEP_SCREEN_ON_FLAG wake lock instead of talking directly to the battery stats service. - Optionally support animating screen brightness when turning on/off instead of playing electron beam animation (config_animateScreenLights). Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7