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Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.
Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
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Change-Id: I829fe48e6ebcb819e260646bb19ac6ddfcf07f83
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Keep track of how many clients are requesting scans and scan
continuously until all of them are gone then explicitly terminate the
scan instead of letting it time out as before.
Suspend wifi display scans while connecting or connected to a remote
display. This is handled by both the display manager and media router
since neither has complete information about what is happening.
Much of this code will no longer be needed once wifi display support
is integrated directly into the media router service.
Ensure that we don't attempt to scan or connect to wifi displays
while the wifi display feature is off.
Infer when a connection attempt fails and unselect the wifi display
route automatically so it doesn't appear to be connecting forever.
Fix issues around correctly canceling and retrying connection attempts.
Often we would cancel but not retry.
Improved connection reliability somewhat. It seems that discovery must
already be in progress in order for a connection attempt to succeed.
Ensure QuickSettings uses exactly the same logic as the MediaRouteButton
to determine when the remote display tile should be made visible.
Bug: 11717053
Change-Id: I18afc977b0e8c26204b8c96adaa79f05225f7b6e
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Only allow the system ui and settings to connect to a remote display.
To do this, we essentially hide the remote displays from applications
by using the ROUTE_TYPE_REMOTE_DISPLAY then add permission checks
around the operations that connect to them.
As a bonus, this may actually save power on devices since applications
that use MediaRouter will not longer be performing discover on
remote display routes at all.
Bug: 11257292
Change-Id: I9ea8c568df4df5a0f0cf3d0f11b39c87e2110795
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When certification mode is enabled:
- Pass wfd session info to wifi display settings
- Allow sink to connect to source
- Add interface in display manager for pausing/resuming session
- Add interface in WifiP2pManager for setting lc, oc and starting
autonomous GO
Note that we're compliant regardless of certification mode, but
some confusing options (eg. allowing incoming connection from
sink) we want to hide when not being tested.
Bug: 9371882
Change-Id: Icc7dcae4e046453796cfa03f5f197055fabf234b
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Bug: 10191053
Change-Id: I3ecc6880db4a4c77c6db4e8b50faa9b4021d17c6
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Fix several problems in the way that the overscan was plumbed in
which could result in information not being delivered to applications.
There was also a violation of certain invariants regarding the
immutability of returned DisplayInfo objects.
Bug: 10213771
Change-Id: I21184a14305e44278b5e81353bf95d511e8517fb
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Bug: 10154780
Change-Id: I0e711a6316cb231ec48fc31d87b8cbd5d857c2f8
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Refactor the new private virtual display API to also support
creating public virtual displays with various characteristics.
This feature requires special permissions and is only intended
for use by the system.
Change-Id: I44dd19f37cf76ea6d6e313afe42f4a412bd96663
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This change enables applications to create a private virtual
display that renders its content to a surface of its own creation.
The display is private in the sense that only the application
that owns the display is allowed to place windows upon it.
Mirroring and blanking is also disabled for these displays.
Bug: 9192512
Change-Id: I852ea07f0c7df1d244e354e3daca3a6960285ca0
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This introduces four generic thread that services can
use in the system process:
- Background: part of the framework for all processes, for
work that is purely background (no timing constraint).
- UI: for time-critical display of UI.
- Foreground: normal foreground work.
- IO: performing IO operations.
I went through and moved services into these threads in the
places I felt relatively comfortable about understanding what
they are doing. There are still a bunch more we need to look
at -- lots of networking stuff left, 3 or so different native
daemon connectors which I didn't know how much would block,
audio stuff, etc.
Also updated Watchdog to be aware of and check these new
threads, with a new API for other threads to also participate
in this checking.
Change-Id: Ie2f11061cebde5f018d7383b3a910fbbd11d5e11
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The window manager now keeps track of the overscan of
each display, with an API to set it. The overscan impacts
how it positions windows in the display. There is a new set
of APIs for windows to say they would like to go into the
overscan region. There is a call into the window manager to
set the overscan region for a display, and it now has a
concept of display settings that it stores presistently.
Also added a new "wm" command, moving the window manager
specific commands from the "am" command to there and adding
a new now to set the overscan region.
Change-Id: Id2c8092db64fd0a982274fedac7658d82f30f9ff
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Change-Id: I1dfe21e5f64364c90565b594e28074cabe7daa64
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If a rotation occurred while the electron beam surface was showing,
the surface may have appeared in the wrong orientation. We fix this
problem by adjusting the transformation matrix of the electron beam
surface according to the display orientation whenever a display
transaction occurs.
The rotation itself is allowed to proceed but it is not visible
to the user. We must let this happen so that the lock screen
is correctly oriented when the screen is turned back on.
Note that the electron beam surface serves two purposes.
First, it is used to play the screen off animation.
When the animation is finished, the surface remains visible but is
solid black. Then we turn the screen off.
Second, when we turn the screen back on we leave the electron beam
surface showing until the window manager is ready to show the
new content. This prevents the user from seeing a flash of the
old content while the screen is being turned on. When everything is
ready, we dismiss the electron beam.
It's important for the electron beam to remain visible for
the entire duration from just before the screen is turned off until
after the screen is turned on and is ready to be seen. This is
why we cannot fix the bug by deferring rotation or otherwise
getting in the way of the window manager doing what it needs
to do to get the screen ready when the screen is turned on again.
Bug: 7479740
Change-Id: I2fcf35114ad9b2e00fdfc67793be6df62c8dc4c3
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Assume rotation of HDMI display is portait.
$ adb shell setprop persist.demo.hdmirotation portrait
Don't lock rotation while HDMI is plugged in.
$ adb shell setprop persist.demo.hdmirotationlock false
Hide secondary displays from apps but continue mirroring to them.
$ adb shell setprop persist.demo.singledisplay true
Bug: 7326281
Change-Id: I8f9a3b0bc19821a3a01043b0f516806dac82ce53
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Calling blank() on Surface Flinger to turn the screen off is not
enough to ensure that the content is blanked to all virtual displays.
What's more, the black surface left in place by the ElectronBeam may
not completely hide the content (particularly if the display orientation
changes). To fix this for real, we'll want to move the display power
management code from the power manager into the display manager
but we don't have time for that.
As a work around, force all displays to show an empty layer stack
with no surfaces on it while blanked.
Bug: 7311959
Change-Id: I870c985f9e76f3f2322e5d83cdbbed9ed15b9f10
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Ensures that both the internal display and HDMI are blanked
or unblanked in tandem.
Bug: 7309812
Change-Id: Ie8b96d393e8bb20d23c92f3320142d9f7cf42aff
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WindowManager was notifying DisplayManager of content if any window
existed on a display. Now the window must be visible and we must not
be showing a Dream or the Keyguard.
Bug: 7214060.
Change-Id: I9ce4a49aabfbac22ff1e39a837199ce35b9f7503
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Bug: 7177920
Change-Id: I9d8406e1016988e2cd267dfa52d78a829f1b385e
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Bug: 7206678
Change-Id: Ia5212b16658a5f5a2ccf8528eca7bebd45ca857a
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Bug: 7179627
Change-Id: I84c7605a1cee5ed723341eebdcec4a824e7e4d38
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Add a setting to globally disable Wifi display.
Fixed a bug where the wifi display broadcast receiver
was running on the wrong thread.
Removed the wifi-display QuickSettings dialog, all functionality
has been moved to Settings.
Bug: 7178216
Bug: 7192799
Change-Id: I9796baac8245d664cf28fa147b9ed978d81d8ab9
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Bug: 7132341
Change-Id: I46d859082077afd2c8adc829ad285977dff80d07
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The window manager is no longer responsible for telling the
input system about the display viewport.
Change-Id: I932882bae55decef55f25093bb2a7ebac1620bb1
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The API is quite simple. There are a few extra functions
on DisplayManager to scan, connect and disconnect from
wifi displays and get status, and a single protected
broadcast sent when the status changes.
Change-Id: Ic91dbab5ee818e790b27fa32e1a1e93788793be0
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Tell the display manager whenever a given logical display
contains interesting windows. If so, then the display
manager arranges to show that content on a physical display,
otherwise it ignores the logical display and makes its
associated primary physical display mirror the default
display.
Assign DisplayContents when Displays are added, remove them when
Displays are removed, and update the DisplayInfo when Displays
change.
Change-Id: I36e08ec538055acabe1e24cdd12c40de4e47a158
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Change-Id: I99693786cf9d07d07d3400046c55eb4933730b80
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Added more complete support for logical displays with
support for mirroring, rotation and scaling.
Improved the overlay display adapter's touch interactions.
A big change here is that the display manager no longer relies
on a single-threaded model to maintain its synchronization
invariants. Unfortunately we had to change this so as to play
nice with the fact that the window manager wants to own
the surface flinger transaction around display and surface
manipulations. As a result, the display manager has to be able
to update displays from the context of any thread.
It would be nice to make this process more cooperative.
There are already several components competing to perform
surface flinger transactions including the window manager,
display manager, electron beam, overlay display window,
and mouse pointer. They are not manipulating the same surfaces
but they can collide with one another when they make global
changes to the displays.
Change-Id: I04f448594241f2004f6f3d1a81ccd12c566bf296
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Split the DisplayManager into two parts. One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context. The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.
Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.
Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice. We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.
Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows. Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel. The overlays can
be repositioned and resized by the user for convenience.
At the moment, all displays are mirrors of display 0 and
no display transformations are applied. This will be improved
in future patches.
Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy. We now handle this explicitly as
part of starting up the system server. This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.
Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.
Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
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Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
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Change-Id: Iae794fe99a7cf9809f64eafb216091126a2f7e39
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Reverting to the previous stub as the display adapter registration
and the logical to physical mapping is not at all what we are going
to need moving forward.
Fixed up the service initialization order so that the display manager
service has a context from the start.
Change-Id: I717f2f1099c7a77180ef207c371ec8329258850a
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Added Surface.setDisplayId().
Added callbacks to DisplayManagerService.
Change-Id: Idd3f85f8ca1f1208962f1196efd6a3ab51c8c259
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Change-Id: Ieac1eca172be5dc5db45302d3afa26188acd4d6d
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This puts in most of the infrastructure needed to allow us to
switch between different densities at run time. The main remaining
uses of the global are to initialize the Bitmap object (not sure
what to do about that since it doesn't have anything passed in
the constructor to get this information from), and being able to
load drawables if we need a different density than what was preloaded
by zygote.
Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
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The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.
This patch also starts to make a distinction between logical displays
and physical display devices. Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.
Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
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