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path: root/services/java/com/android/server/InputWindow.java
AgeCommit message (Collapse)Author
2011-02-17Start window manager refactoring.Dianne Hackborn
Move all of the pieces into a new com.android.server.wm package. Change-Id: I942b7bcfb84ee0f843f47d58e55ffc5a93c0da94
2011-01-16Support non-rectangular input regions.Jeff Brown
This enables the system bar to carve out a region through which events will be sent to the IME behind it. Bug: 3238092 Change-Id: I69b855a8d9b5b3ee525266c0861826e53e5b5028
2011-01-10Prevent events from getting backlogged.Jeff Brown
This change implements two heuristics. 1. When events are older than 10 seconds, they are dropped. 2. If the application is currently busy processing an event and the user touches a window belonging to a different application then we drop the currently queued events so the other application can start processing the gesture immediately. Note that the system takes care of synthesizing cancelation events automatically for any events that it drops. Added some new handle types to allow the native dispatcher to indirectly refer to the WindowManager's window state and app window token. This was done to enable the dispatcher to identify the application to which each window belongs but it also eliminates some lookup tables and linear searches through the window list on each key press. Bug: 3224911 Change-Id: I9dae8dfe23d195d76865f97011fe2f1d351e2940
2010-09-15Make input dispatcher only ANR for foreground windows.Jeff Brown
Redesigned the input dispatcher's ANR timeout mechanism so it is much closer to Froyo's policy. ANR is only ever signalled if the dispatcher is waiting on a window to finish processing its previous event(s) and there is new pending input. In the old code, we tracked the dispatch timeout separately for each input channel. This was somewhat complicated and also resulted in the situation where applications could ANR long after the user had pushed them into the background. Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
2010-09-08Add support for secure views.Jeff Brown
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the input manager whenever another visible window is partly or wholly obscured the target of a touch event so that applications can filter touches accordingly. Added a "filterTouchesWhenObscured" attribute to View which can be used to enable filtering of touches when the view's window is obscured. Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
2010-06-28Native input event dispatching.Jeff Brown
Target identification is now fully native. Fixed a couple of minor issues related to input injection. Native input enabled by default, can be disabled by setting WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false. Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff