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path: root/native/android/input.cpp
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2013-12-18Track Looper decoupling from ALooperBrian Carlstrom
Change-Id: I54f4d36f105e60eaaa453ae60f591d634c681fd7
2013-07-01Move input library code to frameworks/native.Jeff Brown
No longer compile libandroidfw as a static library on the device since it already exists as a shared library. Keeping the static library would force us to provide a static library version of libinput for the device as well which doesn't make sense. Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
2013-05-28am 09377ddb: Merge "Fix AMotionEvent_getHistorical* to take const ↵Andrew Hsieh
AInputEvent* motion_event" * commit '09377ddb93a964b9e0def6d84b8beb3a515f4a18': Fix AMotionEvent_getHistorical* to take const AInputEvent* motion_event
2013-05-27Fix AMotionEvent_getHistorical* to take const AInputEvent* motion_eventAndrew Hsieh
See b.android.com/55873 Change-Id: Idff7b71480991e16f57e55748fafa57d5827b10b
2013-04-22Rewrite input handling for native applicationsMichael Wright
Bug: 8473020 Change-Id: Ic4353d8924ab877bec21aff8c2dba9fe725bf906
2012-04-10Request key maps from input manager service.Jeff Brown
Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
2012-02-17frameworks/base refactoring.Mathias Agopian
First step. Move libui includes to their new home: androidfw. Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
2011-05-13Add initial API for stylus and mouse buttons.Jeff Brown
Added the concept of pointer properties in a MotionEvent. This is currently used to track the pointer tool type to enable applications to distinguish finger touches from a stylus. Button states are also reported to application as part of touch events. There are no new actions for detecting changes in button states. The application should instead query the button state from the MotionEvent and take appropriate action as needed. A good time to check the button state is on ACTION_DOWN. As a side-effect, applications that do not support multiple buttons will treat primary, secondary and tertiary buttons identically for all touch events. The back button on the mouse is mapped to KEYCODE_BACK and the forward button is mapped to KEYCODE_FORWARD. Added basic plumbing for the secondary mouse button to invoke the context menu, particularly in lists. Added clamp and split methods on MotionEvent to take care of common filtering operations so we don't have them scattered in multiple places across the framework. Bug: 4260011 Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
2011-02-15Add support for arbitrary axes in MotionEvents.Jeff Brown
This change makes it possible to extend the set of axes that are reported in MotionEvents by defining new axis constants. The MotionEvent object is now backed by its C++ counterpart to avoid having to maintain multiple representations of the same data. Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
2010-11-08Tell system server whether the app handled input events.Jeff Brown
Refactored ViewRoot, NativeActivity and related classes to tell the dispatcher whether an input event was actually handled by the application. This will be used to move more of the global default key processing into the system server instead of the application. Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
2010-09-14Replace epoll() with poll() and rename PollLoop to Looper.Jeff Brown
As part of this change, consolidated and cleaned up the Looper API so that there are fewer distinctions between the NDK and non-NDK declarations (no need for two callback types, etc.). Removed the dependence on specific constants from sys/poll.h such as POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for the events that it supports. That should help make any future under-the-hood implementation changes easier. Fixed a couple of compiler warnings along the way. Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
2010-09-08Add support for secure views.Jeff Brown
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the input manager whenever another visible window is partly or wholly obscured the target of a touch event so that applications can filter touches accordingly. Added a "filterTouchesWhenObscured" attribute to View which can be used to enable filtering of touches when the view's window is obscured. Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
2010-09-07Modify native ALooper to take an explicit ident.Dianne Hackborn
The ALooper API now uses an explicit "identifier" for the integer that is returned rather than implicitly using the fd. This allows the APIs that had the fd to be a little more sane. Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
2010-08-31Remove incomplete input device enumeration NDK API.Jeff Brown
Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
2010-07-28Refactor input reader to support new device types more easily.Jeff Brown
Refactored the input reader so that each raw input protocol is handled by a separate subclass of the new InputMapper type. This way, behaviors pertaining to keyboard, trackballs, touchscreens, switches and other devices are clearly distinguished for improved maintainability. Added partial support for describing capabilities of input devices (incomplete and untested for now, will be fleshed out in later commits). Simplified EventHub interface somewhat since InputReader is taking over more of the work. Cleaned up some of the interactions between InputManager and WindowManagerService related to reading input state. Fixed swiping finger from screen edge into display area. Added logging of device information to 'dumpsys window'. Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-15Implement native key pre-dispatching to IMEs.Dianne Hackborn
This significantly re-works the native key dispatching code to allow events to be pre-dispatched to the current IME before being processed by native code. It introduces one new public API, which must be called after retrieving an event if the app wishes for it to be pre-dispatched. Currently the native code will only do pre-dispatching of system keys, to avoid significant overhead for gaming input. This should be improved to be smarted, filtering for only keys that the IME is interested in. Unfortunately IMEs don't currently provide this information. :p Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15Add support for new input sources.Jeff Brown
Added several new coordinate values to MotionEvents to capture touch major/minor area, tool major/minor area and orientation. Renamed NDK input constants per convention. Added InputDevice class in Java which will eventually provide useful information about available input devices. Added APIs for manufacturing new MotionEvent objects with multiple pointers and all necessary coordinate data. Fixed a bug in the input dispatcher where it could get stuck with a pointer down forever. Fixed a bug in the WindowManager where the input window list could end up containing stale removed windows. Fixed a bug in the WindowManager where the input channel was being removed only after the final animation transition had taken place which caused spurious WINDOW DIED log messages to be printed. Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-13IME events are now dispatched to native applications.Dianne Hackborn
And also: - APIs to show and hide the IME, and control its interaction with the app. - APIs to tell the app when its window resizes and needs to be redrawn. - API to tell the app the content rectangle of its window (to layout around the IME or status bar). There is still a problem with IME interaction -- we need a way for the app to deliver events to the IME before it handles them, so that for example the back key will close the IME instead of finishing the app. Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-08Add new glue code for writing native apps.Dianne Hackborn
This factors out the boiler-plate code from the sample app to a common glue code that can be used for everyone writing this style of app: a dedicated app thread that takes care of waiting for events and processing them. As part of doing this, ALooper has a new facility to allow registration of fds that cause ALooper_pollOnce() to return the fd that has data, allowing the app to drive the loop without callbacks. Hopefully this makes some people feel better. :) Also do some other cleanup of the ALooper API, plus some actual documentation. Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-02Add new native Looper API.Dianne Hackborn
This allows us to avoid exposing the file descriptor of the event queue; instead, you attach an event queue to a looper. This will also should allow native apps to be written without the need for a separate thread, by attaching the event queue to the main thread's looper and scheduling their own messages there. Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
2010-06-30Implement default key handling for native code.Dianne Hackborn
The native code now maintains a list of all keys that may use default handling. If the app finishes one of these keys without handling it, the key will be passed back off to Java for default treatment. Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
2010-06-29Update native activity & event APIs to follow correct conventions.Dianne Hackborn
Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
2010-06-22First stab at attaching native event dispatching.Dianne Hackborn
Provides the basic infrastructure for a NativeActivity's native code to get an object representing its event stream that can be used to read input events. Still work to do, probably some API changes, and reasonable default key handling (so that for example back will still work). Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e