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authorDianne Hackborn <hackbod@google.com>2010-07-07 14:27:31 -0700
committerDianne Hackborn <hackbod@google.com>2010-07-08 11:06:59 -0700
commit85448bbecd4e0909eecfab15b7c3605f114d0427 (patch)
tree3380a9a85e321dc7ee4397dc1b4f22564af117d8 /native/android/input.cpp
parentf7d2b4a2e096ae1f8ac3a2ed8b2f0e30a237f732 (diff)
Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample app to a common glue code that can be used for everyone writing this style of app: a dedicated app thread that takes care of waiting for events and processing them. As part of doing this, ALooper has a new facility to allow registration of fds that cause ALooper_pollOnce() to return the fd that has data, allowing the app to drive the loop without callbacks. Hopefully this makes some people feel better. :) Also do some other cleanup of the ALooper API, plus some actual documentation. Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
Diffstat (limited to 'native/android/input.cpp')
-rw-r--r--native/android/input.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/native/android/input.cpp b/native/android/input.cpp
index 015a1ced432b..89d53e279057 100644
--- a/native/android/input.cpp
+++ b/native/android/input.cpp
@@ -186,9 +186,9 @@ float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_i
}
void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
- ALooper_callbackFunc callback, void* data) {
+ ALooper_callbackFunc* callback, void* data) {
queue->setPollLoop(static_cast<android::PollLoop*>(looper));
- ALooper_setCallback(looper, queue->getConsumer().getChannel()->getReceivePipeFd(),
+ ALooper_addFd(looper, queue->getConsumer().getChannel()->getReceivePipeFd(),
POLLIN, callback, data);
}