diff options
author | Dianne Hackborn <hackbod@google.com> | 2010-07-07 14:27:31 -0700 |
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committer | Dianne Hackborn <hackbod@google.com> | 2010-07-08 11:06:59 -0700 |
commit | 85448bbecd4e0909eecfab15b7c3605f114d0427 (patch) | |
tree | 3380a9a85e321dc7ee4397dc1b4f22564af117d8 /native/android/input.cpp | |
parent | f7d2b4a2e096ae1f8ac3a2ed8b2f0e30a237f732 (diff) |
Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
Diffstat (limited to 'native/android/input.cpp')
-rw-r--r-- | native/android/input.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/native/android/input.cpp b/native/android/input.cpp index 015a1ced432b..89d53e279057 100644 --- a/native/android/input.cpp +++ b/native/android/input.cpp @@ -186,9 +186,9 @@ float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_i } void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper, - ALooper_callbackFunc callback, void* data) { + ALooper_callbackFunc* callback, void* data) { queue->setPollLoop(static_cast<android::PollLoop*>(looper)); - ALooper_setCallback(looper, queue->getConsumer().getChannel()->getReceivePipeFd(), + ALooper_addFd(looper, queue->getConsumer().getChannel()->getReceivePipeFd(), POLLIN, callback, data); } |