Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-20 | Point Sprites | Jason Sams | |
2009-08-18 | Cleanup of object destruction. No need to have a per-class destruction ↵ | Jason Sams | |
function. This was a legacy of the distant past when the classes did not have a common base. | |||
2009-08-09 | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | |
object destruction tracking. | |||
2009-08-05 | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | |
2009-07-02 | Add support for multitexture and fix allocation ref counting bug in RS. Add ↵ | Jason Sams | |
plaque to rollo and leave it disabled due to ugly appearance. | |||
2009-06-23 | Cleanup logging and fix a startup race condition that manifested on Firestone. | Jason Sams | |
2009-06-22 | Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵ | Jason Sams | |
should be included everywhere and contain rs global defines. | |||
2009-06-17 | Implement default programs and implement defaults and parents for imports. | Jason Sams | |
2009-06-10 | Add named objects and implement support for ProgramFragmentStore and ↵ | Jason Sams | |
ProgramFragment to be used by name in scripts. | |||
2009-05-28 | Add sampler support | Jason Sams | |
2009-05-27 | Implement first pass bitmap to allocation support. The Java bindings can ↵ | Jason Sams | |
create a 2D allocation by passing in a Bitmap object. | |||
2009-05-22 | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |