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path: root/libs/rs/rsProgramFragment.cpp
AgeCommit message (Collapse)Author
2009-08-20Point SpritesJason Sams
2009-08-18Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams
function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams
object destruction tracking.
2009-08-05Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams
2009-07-02Add support for multitexture and fix allocation ref counting bug in RS. Add ↵Jason Sams
plaque to rollo and leave it disabled due to ugly appearance.
2009-06-23Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams
2009-06-22Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams
should be included everywhere and contain rs global defines.
2009-06-17Implement default programs and implement defaults and parents for imports.Jason Sams
2009-06-10Add named objects and implement support for ProgramFragmentStore and ↵Jason Sams
ProgramFragment to be used by name in scripts.
2009-05-28Add sampler supportJason Sams
2009-05-27Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams
create a 2D allocation by passing in a Bitmap object.
2009-05-22Add the Renderscript library. (Not in the build by default yet.)Jason Sams
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000