index
:
Project-1CE/frameworks_base
25q2
lineage-18.1
sugisawa
sugisawa-mr1
tachibana
tachibana-mr1
umineko
Unnamed repository; edit this file 'description' to name the repository.
Linux User
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
/
hwui
/
renderthread
/
VulkanManager.cpp
Age
Commit message (
Expand
)
Author
2020-05-01
Revert^2 "hwui: remove FatVector"
Jagadeesh Pakaravoor
2020-03-05
Revert "hwui: remove FatVector"
Tim Murray
2020-02-07
hwui: remove FatVector
Tim Murray
2019-11-08
Decouple SurfaceTexture from HWUI
Stan Iliev
2019-08-15
HWUI-VK: remove duplicate GET_DEV_PROC
Yiwei Zhang
2019-08-02
[HWUI] clean up libgui include directives
Alec Mouri
2019-06-26
HWUI-VK: Decouple hwui Vulkan backend from Vulkan WSI APIs
Yiwei Zhang
2019-05-18
Merge "Make sure we don't delete VkSemaphores before exporting in VulkanManager"
Greg Daniel
2019-05-15
Make sure we don't delete VkSemaphores before exporting in VulkanManager
Greg Daniel
2019-05-14
Merge "Remove workaround in VulkanSurface for missing vendor flag." into qt-dev
Greg Daniel
2019-05-14
Remove workaround in VulkanSurface for missing vendor flag.
Greg Daniel
2019-04-23
Fix deletion of VkSemaphores in VulkanManager.
Greg Daniel
2019-04-12
Support render-ahead in vulkan
John Reck
2019-04-02
Add workaround for qualcomm vulkan AHDARDWAREBUFFER_USAGE_VENDER_0
Greg Daniel
2019-04-01
Merge "Invalidate Skia shader cache if Vulkan driver has changed"
TreeHugger Robot
2019-03-29
Invalidate Skia shader cache if Vulkan driver has changed
Stan Iliev
2019-03-26
Fix crash after dequeueNativeBuffer fails
Stan Iliev
2019-03-21
Block GPU on dequeue fence only if it has not signalled already
Stan Iliev
2019-03-21
Block GPU on release fence from dequeueBuffer earlier
Stan Iliev
2019-03-18
Merge "Remove old TaskManager system"
John Reck
2019-03-18
Remove old TaskManager system
John Reck
2019-03-12
Merge "Copy extension names to an owning container to prevent use-after-free"
TreeHugger Robot
2019-03-11
Copy extension names to an owning container to prevent use-after-free
Roman Kiryanov
2019-03-08
Directly manage buffer presentation in Vulkan using AHardwareBuffers.
Derek Sollenberger
2019-02-28
Add ability to change context priority of RT Vulkan queues
Stan Iliev
2019-02-20
Start RenderThread earlier to preload Vulkan/EGL drivers
Stan Iliev
2019-02-13
Decouple VulkanManager from RenderThread
Stan Iliev
2019-02-04
Fix crash when VulkanSurface is no longer valid
Stan Iliev
2019-01-29
Update Vulkan skia creation to use apiVersion instead of instanceVersion
Greg Daniel
2019-01-24
Remove use of SkColorSpace::Gamut enum
Brian Osman
2019-01-18
Add support for preTransform in Vulkan swapchain.
Greg Daniel
2019-01-15
VkFunctorDrawable implementation
Bo Liu
2018-12-15
[HWUI] Remove hardcoding around wide color gamut.
Peiyong Lin
2018-12-10
Fix temporary stretching when Surface is resized with Vulkan
Stan Iliev
2018-12-05
Merge "Prefer using 3 buffers in vulkan swapchain."
TreeHugger Robot
2018-12-04
Prefer using 3 buffers in vulkan swapchain.
Greg Daniel
2018-12-04
Set color space on Vulkan render target surface
Stan Iliev
2018-11-29
In VulkanManager enable ycbcr feature on VkDevice.
Greg Daniel
2018-11-13
Handle ANativeWindow resize with Vulkan swapchain
Stan Iliev
2018-10-26
Remove SyncFeatures usage from VulkanManager
Stan Iliev
2018-10-04
Cleanup of barriers used in swapching aquiring and presenting.
Greg Daniel
2018-10-02
Minor clean up/fixes of VulkanManager api version checks.
Greg Daniel
2018-09-26
Add support for wide gamut render targets in Vulkan
Stan Iliev
2018-09-24
Implemenet fenceWait and createReleaseFence in VulkanManager.
Greg Daniel
2018-09-20
Fix crash when EGLSurface is no longer valid.
Derek Sollenberger
2018-09-18
Refactor DeviceInfo in HWUI
Derek Sollenberger
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Add cache validation to ensure the validity
Yichi Chen
2018-08-30
Merge "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
[next]