Age | Commit message (Collapse) | Author |
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Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
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Is a bit naive, perhaps overly aggressive, but sorta works
Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
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Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
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automerge: 3a10a67
* commit '3a10a672f05735be46256617b8a61cdb1e589008':
kill HAVE_PTHREADS.
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* commit 'f70492898b3efa3c5f480f195062fa6f293bc764':
kill HAVE_PTHREADS.
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Bug: 19083585
Change-Id: Ib466949bb6cd6d1bbc4680e989f0f9fae62ca564
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* commit 'cefeb34e4866209e2ccf4c520919fe31a3f1aeb5':
Vsyncs are hard
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Bug: 18866485
Change-Id: I7d304df0f20a3296956cb6887a72adba9243f117
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Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
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Bug: 18226391
The issue occurs as a result of a dispatchFrame itself
taking longer than 12ms, the alloted budget. The result
is that a vsync request (which occured at the end) would
miss the vsync that occured 1ms prior to the end of the frame.
As a result it would end up waiting for the following vsync,
essentially dropping to 30fps even though 60 could have been
sustained.
Fix this with a few tweaks.
First, adjust the UI thread's delay bias from (now + 4ms) to
(vsync + 4ms), this prevents RT animators from slowly drifting
if the vsync occurs mid-task.
Second, request a vsync preemptively prior to running callbacks.
This way if any callbacks needs the next vsync and it takes
"too long", we will catch that vsync.
Finally, fix an issue where the display event queue was always
drained & rejected at the end of a task loop. Instead, drain
and reject all stale vsyncs. This still prevents the issue of
both UI thread & RT thread trying to drive 2 frames in a single
pulse, but also allows RT to notice that it missed a vsync
pulse it needed and that it should speed-up a bit in response
Change-Id: I9d6be037737e9283297898cac2e3563453e797cd
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Bug: 18203577
The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.
To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.
Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
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This reverts commit 42ddc18d108f789705ad4eb697ce9599ad322507.
Change-Id: I3574a936a39a96314db6437d0a1eb58d260d893d
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Remove Clang cutout for unused parameters. Fix warnings.
Remove Clang cutout for deprecated Skia function usage. Has been
fixed in the L push.
Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
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Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
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bug:15860114
Savelayers and HW layers both now support shadow casting.
For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.
Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
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Bug: 15993695
Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
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bug:16563871
bug:16565900
bug:16555847
bug:16551643
This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.
Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
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Bug: 16408405
Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
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Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
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Bug: 14444180
Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
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Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
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Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
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Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
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Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
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Hacky prototype needs a private API to enable
Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
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