diff options
author | John Reck <jreck@google.com> | 2014-01-03 18:09:17 -0800 |
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committer | John Reck <jreck@google.com> | 2014-01-27 16:40:39 -0800 |
commit | 4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 (patch) | |
tree | 59140e036199cbd7a12886e1a2500cb69c8bbdda /libs/hwui/renderthread/RenderThread.cpp | |
parent | 8435cf0d8b9e24715d5b310ed569fda918dcaa46 (diff) |
Native-side proxy
Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
Diffstat (limited to 'libs/hwui/renderthread/RenderThread.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderThread.cpp | 145 |
1 files changed, 120 insertions, 25 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index bccd6e616507..e4ec164ff02b 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -18,6 +18,8 @@ #include "RenderThread.h" +#include "CanvasContext.h" +#include "RenderProxy.h" #include <utils/Log.h> namespace android { @@ -27,8 +29,82 @@ ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread); namespace uirenderer { namespace renderthread { +TaskQueue::TaskQueue() : mHead(0), mTail(0) {} + +RenderTask* TaskQueue::next() { + RenderTask* ret = mHead; + if (ret) { + mHead = ret->mNext; + if (!mHead) { + mTail = 0; + } + ret->mNext = 0; + } + return ret; +} + +RenderTask* TaskQueue::peek() { + return mHead; +} + +void TaskQueue::queue(RenderTask* task) { + // Since the RenderTask itself forms the linked list it is not allowed + // to have the same task queued twice + LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!"); + if (mTail) { + // Fast path if we can just append + if (mTail->mRunAt <= task->mRunAt) { + mTail->mNext = task; + mTail = task; + } else { + // Need to find the proper insertion point + RenderTask* previous = 0; + RenderTask* next = mHead; + while (next && next->mRunAt <= task->mRunAt) { + previous = next; + next = next->mNext; + } + if (!previous) { + task->mNext = mHead; + mHead = task; + } else { + previous->mNext = task; + if (next) { + task->mNext = next; + } else { + mTail = task; + } + } + } + } else { + mTail = mHead = task; + } +} + +void TaskQueue::remove(RenderTask* task) { + // TaskQueue is strict here to enforce that users are keeping track of + // their RenderTasks due to how their memory is managed + LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task, + "Cannot remove a task that isn't in the queue!"); + + // If task is the head we can just call next() to pop it off + // Otherwise we need to scan through to find the task before it + if (peek() == task) { + next(); + } else { + RenderTask* previous = mHead; + while (previous->mNext != task) { + previous = previous->mNext; + } + previous->mNext = task->mNext; + if (mTail == task) { + mTail = previous; + } + } +} + RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>() - , mQueueHead(0), mQueueTail(0) { + , mNextWakeup(LLONG_MAX) { mLooper = new Looper(false); run("RenderThread"); } @@ -37,16 +113,25 @@ RenderThread::~RenderThread() { } bool RenderThread::threadLoop() { + int timeoutMillis = -1; for (;;) { - int result = mLooper->pollAll(-1); - if (result == Looper::POLL_ERROR) { - // TODO Something? - break; - } + int result = mLooper->pollAll(timeoutMillis); + LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR, + "RenderThread Looper POLL_ERROR!"); + + nsecs_t nextWakeup; // Process our queue, if we have anything - while (RenderTask* task = nextTask()) { + while (RenderTask* task = nextTask(&nextWakeup)) { task->run(); - delete task; + // task may have deleted itself, do not reference it again + } + if (nextWakeup == LLONG_MAX) { + timeoutMillis = -1; + } else { + timeoutMillis = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC); + if (timeoutMillis < 0) { + timeoutMillis = 0; + } } } @@ -55,30 +140,40 @@ bool RenderThread::threadLoop() { void RenderThread::queue(RenderTask* task) { AutoMutex _lock(mLock); - if (mQueueTail) { - mQueueTail->mNext = task; - } else { - mQueueHead = task; - } - mQueueTail = task; - if (mQueueHead == task) { - // Only wake if this is the first task + mQueue.queue(task); + if (mNextWakeup && task->mRunAt < mNextWakeup) { + mNextWakeup = 0; mLooper->wake(); } } -RenderTask* RenderThread::nextTask() { +void RenderThread::queueDelayed(RenderTask* task, int delayMs) { + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + task->mRunAt = now + delayMs; + queue(task); +} + +void RenderThread::remove(RenderTask* task) { AutoMutex _lock(mLock); - RenderTask* ret = mQueueHead; - if (ret) { - if (mQueueTail == mQueueHead) { - mQueueTail = mQueueHead = 0; - } else { - mQueueHead = ret->mNext; + mQueue.remove(task); +} + +RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) { + AutoMutex _lock(mLock); + RenderTask* next = mQueue.peek(); + if (!next) { + mNextWakeup = LLONG_MAX; + } else { + // Most tasks won't be delayed, so avoid unnecessary systemTime() calls + if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) { + next = mQueue.next(); } - ret->mNext = 0; + mNextWakeup = next->mRunAt; } - return ret; + if (nextWakeup) { + *nextWakeup = mNextWakeup; + } + return next; } } /* namespace renderthread */ |