Age | Commit message (Collapse) | Author |
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bug:15860114
Savelayers and HW layers both now support shadow casting.
For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.
Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
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Bug: 15993695
Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
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bug:16563871
bug:16565900
bug:16555847
bug:16551643
This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.
Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
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Bug: 16408405
Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
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Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
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Bug: 14444180
Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
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Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
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Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
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Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
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Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
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Hacky prototype needs a private API to enable
Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
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