Age | Commit message (Expand) | Author |
---|---|---|
2018-09-05 | Reland "TextureView Vulkan support and optimized OpenGL draw" | Stan Iliev |
2018-09-04 | Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" | Stan Iliev |
2018-08-31 | Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" | Stan Iliev |
2018-08-30 | Revert "TextureView Vulkan support and optimized OpenGL draw" | John Reck |
2018-08-29 | TextureView Vulkan support and optimized OpenGL draw | Stan Iliev |
2017-11-03 | Format the world (or just HWUI) | John Reck |
2016-05-03 | Use LUT for computing final shadow alpha | Chris Craik |
2016-01-20 | Normalize GL_UNPACK_ALIGNMENT | John Reck |
2016-01-14 | Track texture memory globally | John Reck |
2015-09-09 | Move texture upload behavior to TextureState | Chris Craik |
2015-07-13 | Fix unsafety in SkiaShader storage, and texture unit accounting | Chris Craik |
2015-02-19 | Glop layer mesh rendering | Chris Craik |
2015-01-30 | Refactor blending and texture gl state | Chris Craik |