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SkiaVulkanPipeline.cpp
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2022-09-27
Fix crash where trim memory resulted in HWUI deleting the surface.
Derek Sollenberger
2022-06-01
Make GPU duration metrics more accurate for Vulkan
Alec Mouri
2022-03-28
Update the global light position based on the rotation of the surface.
Derek Sollenberger
2021-05-22
Use TraceUtils.h from gui shared library.
rnlee
2021-04-08
Make SkiaVulkanPipeline go through RenderThread to get VulkanManger.
Greg Daniel
2021-03-01
Remove flushAndSubit from SkiaPipeline renderFrame.
Greg Daniel
2020-10-15
Update SkiaVulkanPipeline include to GrDirectContext
Adlai Holler
2020-05-07
Avoid excessive KGSL maps
John Reck
2020-02-06
Ensure SkiaPipeline always has a valid colorspace.
Derek Sollenberger
2019-06-19
Split lighting out of SkiaPipeline
Fedor Kudasov
2019-04-12
Support render-ahead in vulkan
John Reck
2019-03-08
Directly manage buffer presentation in Vulkan using AHardwareBuffers.
Derek Sollenberger
2019-02-13
Decouple VulkanManager from RenderThread
Stan Iliev
2019-02-04
Fix crash when VulkanSurface is no longer valid
Stan Iliev
2019-01-24
Merge "Don't assume all FP16 bitmaps are linearly encoded."
Derek Sollenberger
2019-01-24
Remove use of SkColorSpace::Gamut enum
Brian Osman
2019-01-23
Don't assume all FP16 bitmaps are linearly encoded.
Derek Sollenberger
2019-01-18
Add support for preTransform in Vulkan swapchain.
Greg Daniel
2019-01-14
Store VkPipelineCache to ShaderCache
Stan Iliev
2018-12-18
Cleanup of Bitmap.h entry points.
Derek Sollenberger
2018-12-18
Merge "New WebViewFunctor API"
John Reck
2018-12-15
[HWUI] Remove hardcoding around wide color gamut.
Peiyong Lin
2018-12-14
New WebViewFunctor API
John Reck
2018-12-07
Merge "Revert "Revert "Make HWUI's surface Reliable^TM"""
John Reck
2018-12-06
Revert "Revert "Make HWUI's surface Reliable^TM""
John Reck
2018-12-04
Merge "Set color space on Vulkan render target surface"
TreeHugger Robot
2018-12-04
Set color space on Vulkan render target surface
Stan Iliev
2018-12-03
Revert "Make HWUI's surface Reliable^TM"
Bo Hu
2018-11-28
Make HWUI's surface Reliable^TM
John Reck
2018-11-13
Handle ANativeWindow resize with Vulkan swapchain
Stan Iliev
2018-11-06
Rename VkFunctorDrawable->VkInteropFunctorDrawable
Chris Blume
2018-10-03
Make sure we set the vulkan color type in SkiaVulkanPipeline.
Greg Daniel
2018-09-28
Merge "Partially revert "[HWUI] Implement legacy color mode.""
TreeHugger Robot
2018-09-27
Partially revert "[HWUI] Implement legacy color mode."
Peiyong Lin
2018-09-26
Add support for wide gamut render targets in Vulkan
Stan Iliev
2018-09-18
Implement WebView support for Vulkan using temporary buffer
Stan Iliev
2018-09-13
[HWUI] Implement legacy color mode.
Peiyong Lin
2018-09-10
Refactor HWUI readback code to be backend independent
Stan Iliev
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-05-03
Delete a bunch of code
John Reck
2018-04-30
Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
Derek Sollenberger
2017-11-03
Format the world (or just HWUI)
John Reck
2017-06-14
Use RGBA16F layers when wide color gamut rendering is on
Romain Guy
2017-06-02
Merge "Implement HW Bitmap for Skia pipeline"
TreeHugger Robot
2017-06-02
Implement HW Bitmap for Skia pipeline
Stan Iliev
2017-06-02
Enable wide color gamut rendering
Romain Guy
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