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55ef6167a2c235bd88c7216238b2001b46795b79
Change-Id: I02d4890d181655dfd0a14c188468db512559d27b
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Revert "Move map_ptr to incfs namspace"
Revert submission 12787270
Reason for revert: b/173250495
Reverted Changes:
I5cd1bc8a2:libandroidfw hardening for IncFs
Ice5dbcfb2:Move map_ptr to incfs namspace
I29ccdc8ed:Do not cache bag parent stack until requested
I1e9e9acaa:Cache resolved theme values
Change-Id: Ib90ef68339710086df41e9abe0833a542d03a74f
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Migrate libandroifw to using incfs::util::map_ptr to prevent processes
from crashing when parsing the resources.arsc, parsing compiled xml,
files, and retrieving resource values.
This change propagates incremental failures to the JNI level where they
are raised as ResourcesNotFoundException.
Performance of ResourcesPerfWorkloads without change (time in
nanoseconds):
[1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.883s)
youtube_ns_median: 93812805
youtube_ns_standardDeviation: 4387062
youtube_ns_mean: 94455597
[2/3] com.android.resources.perf.PerfTest#maps: PASSED (11.265s)
maps_ns_standardDeviation: 2997543
maps_ns_mean: 83480371
maps_ns_median: 82210941
[3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.963s)
gmail_ns_median: 266141091
gmail_ns_standardDeviation: 3492043
gmail_ns_mean: 267472765
With change and verification forcibly enabled for all apks
(including the framework-res.apk):
[1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.646s)
youtube_ns_median: 101999396
youtube_ns_standardDeviation: 4625782
youtube_ns_mean: 102631770
[2/3] com.android.resources.perf.PerfTest#maps: PASSED (11.286s)
maps_ns_standardDeviation: 2692088
maps_ns_mean: 91326538
maps_ns_median: 90519884
[3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.694s)
gmail_ns_median: 290284442
gmail_ns_standardDeviation: 5764632
gmail_ns_mean: 291660464
With change and verification disabled:
[1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.748s)
youtube_ns_median: 95490747
youtube_ns_standardDeviation: 7282249
youtube_ns_mean: 98442515
[2/3] com.android.resources.perf.PerfTest#maps: PASSED (10.862s)
maps_ns_standardDeviation: 4484213
maps_ns_mean: 87912988
maps_ns_median: 86325549
[3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.034s)
gmail_ns_median: 282175838
gmail_ns_standardDeviation: 6560876
gmail_ns_mean: 282869146
These tests were done on a Pixel 3 and with cpu settings configured by
libs/hwui/tests/scripts/prep_generic.sh:
Locked CPUs 4,5,6,7 to 1459200 / 2803200 KHz
Disabled CPUs 0,1,2,3
Bug: 160635104
Bug: 169423204
Test: boot device && atest ResourcesPerfWorkloads
Change-Id: I5cd1bc8a2257bffaba6ca4a1c96f4e6640106866
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Bug: http://b/129068177
Test: treehugger
Change-Id: I88f49a06db416a7c6ec8afe87cc9cca825eb5ccb
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- Convert to use soong, which allows bundling test data with benchmarks.
- Also separate libandroidfw_benchmarks so that it doesn't depend
on gtest.
Test: manual
Change-Id: I45bd222fafa87172c77b7f5bb2a7a89ddca72361
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The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.
In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.
ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.
ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.
ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.
AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.
Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.
The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).
Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
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Tests would expect parts of the APK to be unzipped and
maintained. Instead, we now decompress the required files
from the test APKs on test setup. This simplifies
test maintenance substantially.
Test: make libandroidfw_tests && libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I3d2100af22df913e02401dedcf9842cdb32b2a3b
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Instead of hardcoding or assuming a path for testdata,
allow the testdata path to be specified via the command
line.
Test: make libandroidfw_tests
Change-Id: Ideae880b21c157b70a11bb5a90a94556771aead6
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- Adds unit tests for attribute resolution. These include
some test data resource tables and compiled XML files.
- Convert touched files to Google style guide.
Test: make libandroidfw_tests
Change-Id: Ib3a36061dc874de5f6a266b4e82c0a12ef435f23
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Change-Id: I3b83515f1240e713bbcff5385cf054bba693f297
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