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path: root/libs/androidfw/KeyCharacterMap.cpp
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2013-07-01Move input library code to frameworks/native.Jeff Brown
No longer compile libandroidfw as a static library on the device since it already exists as a shared library. Keeping the static library would force us to provide a static library version of libinput for the device as well which doesn't make sense. Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
2012-04-23More work on international keyboards.Jeff Brown
Changed the English US keymaps to implement a strict US key map with no additional ALT functions. Fixed a bug copying the alias in the InputDevice copy constructor. Added support for end of line comments in KCM and KL files. Added the German keyboard layout. Sorted the keys in the keyboard layout files by physical arrangement to make it easier to maintain them. Bug: 6110399 Change-Id: If44d83de5b98f2bf0016cbb8e12264387b286aaa
2012-04-18Improve handling of certain keyboard layout properties.Jeff Brown
Automatically choose a default value for the 'number' property based on the characters that the key can generate. Don't generate any character when ctrl, alt or meta is pressed unless the behavior exactly matches the modifier keys that are pressed. Simplified the basic keyboard layouts taking into account the new features. Bug: 6110399 Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
2012-04-17Add Dvorak keyboard layout.Jeff Brown
Added support for mapping both scan codes and HID usages to KeyLayoutMap and KeyCharacterMap. Keyboard overlays can now influence how key events are mapped to key codes. Bug: 6110399 Change-Id: I6619fd2d3e1337c55928f89869dbc45b535c7ccf
2012-04-17Support loading keyboard layout overlays from resources.Jeff Brown
Added the concept of a keyboard layout overlay, which is a key character map file that has "type OVERLAY". Added support for loading keyboard layout overlays from resources dynamically. The layouts are reloaded whenever they are changed in the Settings application or an application is installed. This is somewhat more aggressive than necessary so we might want to optimize it later. Before system-ready, the input system uses just the generic keyboard layouts that are included on the device system image. After system-ready, it considers the user's selected keyboard layout overlay and attempts to load it as necessary. We need to wait until system-ready before doing this because we need to be in a state where it is safe to start applications or access their resources. Bug: 6110399 Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
2012-04-10Request key maps from input manager service.Jeff Brown
Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
2012-02-20frameworks/base refactoringMathias Agopian
create the new libandroidfw from parts of libui and libutils Change-Id: I1584995616fff5d527a2aba63921b682a6194d58