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path: root/libs/androidfw/ChunkIterator.cpp
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2020-11-17Revert^2 "libandroidfw hardening for IncFs"Ryan Mitchell
55ef6167a2c235bd88c7216238b2001b46795b79 Change-Id: I02d4890d181655dfd0a14c188468db512559d27b
2020-11-13Revert "libandroidfw hardening for IncFs"Ryan Mitchell
Revert "Move map_ptr to incfs namspace" Revert submission 12787270 Reason for revert: b/173250495 Reverted Changes: I5cd1bc8a2:libandroidfw hardening for IncFs Ice5dbcfb2:Move map_ptr to incfs namspace I29ccdc8ed:Do not cache bag parent stack until requested I1e9e9acaa:Cache resolved theme values Change-Id: Ib90ef68339710086df41e9abe0833a542d03a74f
2020-11-12libandroidfw hardening for IncFsRyan Mitchell
Migrate libandroifw to using incfs::util::map_ptr to prevent processes from crashing when parsing the resources.arsc, parsing compiled xml, files, and retrieving resource values. This change propagates incremental failures to the JNI level where they are raised as ResourcesNotFoundException. Performance of ResourcesPerfWorkloads without change (time in nanoseconds): [1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.883s) youtube_ns_median: 93812805 youtube_ns_standardDeviation: 4387062 youtube_ns_mean: 94455597 [2/3] com.android.resources.perf.PerfTest#maps: PASSED (11.265s) maps_ns_standardDeviation: 2997543 maps_ns_mean: 83480371 maps_ns_median: 82210941 [3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.963s) gmail_ns_median: 266141091 gmail_ns_standardDeviation: 3492043 gmail_ns_mean: 267472765 With change and verification forcibly enabled for all apks (including the framework-res.apk): [1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.646s) youtube_ns_median: 101999396 youtube_ns_standardDeviation: 4625782 youtube_ns_mean: 102631770 [2/3] com.android.resources.perf.PerfTest#maps: PASSED (11.286s) maps_ns_standardDeviation: 2692088 maps_ns_mean: 91326538 maps_ns_median: 90519884 [3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.694s) gmail_ns_median: 290284442 gmail_ns_standardDeviation: 5764632 gmail_ns_mean: 291660464 With change and verification disabled: [1/3] com.android.resources.perf.PerfTest#youtube: PASSED (11.748s) youtube_ns_median: 95490747 youtube_ns_standardDeviation: 7282249 youtube_ns_mean: 98442515 [2/3] com.android.resources.perf.PerfTest#maps: PASSED (10.862s) maps_ns_standardDeviation: 4484213 maps_ns_mean: 87912988 maps_ns_median: 86325549 [3/3] com.android.resources.perf.PerfTest#gmail: PASSED (24.034s) gmail_ns_median: 282175838 gmail_ns_standardDeviation: 6560876 gmail_ns_mean: 282869146 These tests were done on a Pixel 3 and with cpu settings configured by libs/hwui/tests/scripts/prep_generic.sh: Locked CPUs 4,5,6,7 to 1459200 / 2803200 KHz Disabled CPUs 0,1,2,3 Bug: 160635104 Bug: 169423204 Test: boot device && atest ResourcesPerfWorkloads Change-Id: I5cd1bc8a2257bffaba6ca4a1c96f4e6640106866
2018-07-16Loosen resource file verificationTodd Kennedy
Bug: 77808145 Test: Tried to install corrupt APK prior to the change, install failed Test: Tried to install corrupt APK after the change, install succeeded Test: atest CtsAppSecurityHostTestCases:CorruptApkTests Change-Id: I19a69e52a17c1080beaf2cc575c32f564b1033a3
2017-01-11libandroidfw: Add new support for shared librariesAdam Lesinski
This adds support for shared resource libraries in the new ResTable/AssetManager implementation. The dynamic package map encoded in resources.arsc is parsed and stored with LoadedArsc, and combined to form a resolved table in AssetManager2. Benchmarks show that this implementation is an order of magnitude faster on angler-userdebug (make libandroidfw_benchmarks). Test: libandroidfw_tests Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
2017-01-11New implementation of AssetManager/ResTableAdam Lesinski
The multiwindow model and Resources-per-activity model that came in N puts greater demands on AssetManagers. They are created whenever window dimensions change, which can be frequently. There is a need to be able to cheaply create a new AssetManager for each Activity, which shares a lot of underlying state. In order to make the creation of AssetManagers cheap, we need a new implementation of the native AssetManager and ResTable to support immutable representations of APKs. This new data structure/class is ApkAssets. ApkAssets have the same functionality of an AssetManager, except that they operate on a single APK, and they do not do any caching. Once loaded, they are immutable. ApkAssets will be exposed as a Java object, with its implementation in native code. The existing Java StringBlock will be owned by ApkAssets, which means that Strings can be shared across AssetManagers. ApkAssets can be cached by the ResourcesManager. Creating an AssetManager requires only a list of ApkAssets and a configuration. AssetManager2 (named with the suffix '2' for now while transitioning to the new implementation) caches bags that are accessed. Since ApkAssets are expected to be kept around longer, they do more validation of the resource table, which cause slower load times. Measured on an angler-userdebug, loading the framework assets takes 11ms with ApkAssets, and 2ms with the old AssetManager implementation. The tradeoff is that there does not need to be any security checks once an ApkAssets is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug, accessing resource (android:string/ok) with many locales takes 18us with AssetManager2, and 19us with AssetManager (this is per resource, so these add up). Test: make libandroidfw_tests Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d