summaryrefslogtreecommitdiff
path: root/graphics/java/android/renderscript/ProgramFragment.java
AgeCommit message (Collapse)Author
2013-12-17Move RenderScript from graphics/ to new fw/base subdirectory rs.Tim Murray
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
2013-11-20Merge "Convert Java/JNI to 64-bit, part 2."Tim Murray
2013-11-20Convert Java/JNI to 64-bit, part 2.Tim Murray
This changes BaseObj to support 64-bit IDs. There are a few caveats: 1. Since it is deprecated, RSG will not support 64-bit. 2. Currently, methods that pass arrays of IDs to the driver are not supported in 64-bit. This will be fixed in a later CL. bug 11332320 Change-Id: If0dbecc8b285e260f767e441e05088b6a1b749a2
2013-11-20Remove unused imports from frameworks/base.John Spurlock
Change-Id: Ia1f99bd2c1105b0b0f70aa614f1f4a67b2840906
2013-06-05Improve RS documentation.Tim Murray
bug 8570568 Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
2013-04-05Remove all public mention of RS graphics from docs.Tim Murray
Change-Id: Ie43b5fb0353149aa9af433b6f5c5141349388ea0
2013-03-27Revert "Remove all public mention of RS graphics from docs."Tim Murray
This reverts commit d72f932b8cbf461ebb79c249ce92b9b811122190 Change-Id: I056b13d0b2beb508e4215bc0d289cf3e76a3a986
2013-03-25Remove all public mention of RS graphics from docs.Tim Murray
Change-Id: I50b29c89ae80ba3ae7b12dc60fee8585e17ed560
2012-05-08GFX api cleanup 2 of 2Jason Sams
Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
2012-05-07Revert "Deprecate"Stephen Hines
This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908. Conflicts: api/current.txt graphics/java/android/renderscript/Element.java graphics/java/android/renderscript/Script.java Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
2012-04-19DeprecateAlex Sakhartchouk
Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
2012-04-03Validate context when using RS objects.Jason Sams
BUG=6035422 Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
2012-02-15Piping texture names through shader builder.Alex Sakhartchouk
Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
2011-04-07Remove the deprecated things from Config.java. These haven't been working ↵Joe Onorato
since before 1.0. Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
2011-02-09clean up and add javadocsRobert Ly
Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
2011-01-13Docs plus removing some junk per API review.Alex Sakhartchouk
Change-Id: I45f995b656754550be68c78e467071d6e59b348f
2011-01-09Adding comments to the renderscript program classes.Alex Sakhartchouk
Change-Id: I989575951df1218c1e753dfa12193d560266bf11
2011-01-04unhide renderscriptJason Sams
Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680 api update Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
2010-12-21API cleanup for renderscript. This will be a multiproject commit.Alex Sakhartchouk
Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
2010-12-06API review cleanup.Jason Sams
Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
2010-11-18Support for cubemaps.Alex Sakhartchouk
Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
2010-11-09Continue error check improvements and write some docs.Jason Sams
Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
2010-10-06changing vec4 to vec2 for perf reasons.Alex Sakhartchouk
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-08-05Support constant and varying colors in ProgramFragment.Jason Sams
Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
2010-07-15Making Program*.Builder classes' setters return 'this'Jim Shuma
This is for better correspondence with the Builder pattern. See also: Effective Java, 2nd edition. Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
2009-12-17Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams
creation to require a texture format in 1.0 mode.
2009-12-15Continue es2 shader devJason Sams
Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
2009-12-07am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams
Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07Add Java exceptions to catch RS calls with no context or no surface.Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams
2009-08-20Point SpritesJason Sams
2009-08-18Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams
function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams
object destruction tracking.
2009-08-04Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵Jason Sams
into the ProgramVertex class.
2009-08-04Seperate Light and Sampler from RenderScript.javaJason Sams
2009-08-04Split ProgramFragment and ProgramStore from RenderScript.java. Update ↵Jason Sams
Element and Type to new cached builder for easier app developement.