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path: root/graphics/java/android/graphics/BitmapShader.java
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2020-12-14Use SkSamplingOptions when creating image-shaderMike Reed
Test: make Change-Id: Ie979cdb10263a08ea3d8c817234b94c9b61abb76
2020-05-15Cleanup/document Shaders for UI rendering moduleLeon Scroggins III
Bug: 156636925 Test: make Remove UnsupportedAppUsage false-positives from Shader and BitmapShader. Change public/package-protected methods that should only be called by subclasses to protected and mark them @hide. Document why other @hide methods must be @hide. Remove unnecessary if statement in BitmapShader constructor. Change-Id: If3e87c45cbbab1df180387dd6ccfda1ec2ecb153
2020-01-07Use new UnsupportedAppUsage annotation.Artur Satayev
Existing annotations in libcore/ and frameworks/ will deleted after the migration. This also means that any java library that compiles @UnsupportedAppUsage requires a direct dependency on "unsupportedappusage" java_library. Bug: 145132366 Test: m && diff unsupportedappusage_index.csv Change-Id: I8ffa1da1bcd43c25f4ff817575db77a33c0f3d31
2019-03-27Pass Bitmap's native instance to JNI where feasibleLeon Scroggins III
Test: CtsGraphicsTestCases, CtsUiRenderingTestCases, CtsRenderscriptTestCases This is significantly faster than passing the Java object down and then calling a JNI method to retrieve the pointer. See https://buganizer.corp.google.com/issues/16656908#comment19 In some cases this changes what used to be native crashes (due to android::BitmapWrapper:assertValid's LOG_ALWAYS_FATAL_IF) into NullPointerExceptions (if a caller used a null Bitmap). In addition: - Remove unnecessary JNIEnv param from toBitmap(jlong) - Change instances of toBitmap(JNIEnv*, jobject) to the above - Replace calls to GraphicsJNI::getSkBitmap() to inline calls to toBitmap/getSkBitmap - make Canvas#nInitRaster @FastNative (FIXME: Could these be @CriticalNative?) Change-Id: I6194097be1b6e6952eba70e1e7052a5a250eed93
2019-01-30Remove Shader#copy()Leon Scroggins III
Test: make This is a hidden, protected API that is not called anywhere on the system. Remove it. Change-Id: I6d908945826be6f0cf19278d3d3d8d653faf8ebe
2018-07-31Add @UnsupportedAppUsage annotationsMathew Inwood
For packages: android.graphics android.graphics.drawable android.graphics.drawable.shapes android.graphics.fonts android.graphics.pdf This is an automatically generated CL. See go/UnsupportedAppUsage for more details. Exempted-From-Owner-Approval: Mechanical changes to the codebase which have been approved by Android API council and announced on android-eng@ Bug: 110868826 Test: m Change-Id: I7fc1162d2c63df8751a4660607e8ce72070efed8
2017-04-18Re-hide shader mutation, remove colorfilter mutationChris Craik
Bug: 36025103 Bug: 37327129 Test: boots, CtsGraphicsTestCases passes Change-Id: I937f8ae26ed47b4811dc033ed91c257670fc3a39
2017-03-09Support for shader mutationChris Craik
Bug: 36025103 Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases Test: manually inspected for leaks via SK_TRACK_SHADER_LIFETIME and forcing a GC after ComposeShaderTest Change-Id: Ib5d33a80d2f9f468705806b05832e753508143cc
2015-06-10Workaround shader crashChris Craik
bug:21706035 Change-Id: Ia1cd4824c742b2d6fc0feb2861ccfde0b6ac2189
2015-04-30A bunch more cleanupsJohn Reck
Switch a few places to using android::canvas instead of SkCanvas as well which eliminated some JNI Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
2015-04-17Revert "A bunch more cleanups"John Reck
This reverts commit c294d128d03bc9a9982b273a82516c04583438cc. Change-Id: Id1ebb236950f7c36c6d86e1dd95566d3a200748d
2015-04-14A bunch more cleanupsJohn Reck
Switch a few places to using android::canvas instead of SkCanvas as well which eliminated some JNI Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
2015-03-05Cleanup Bitmap JNI attempt #2John Reck
Original version missed a spot This reverts commit c02977e3bbfaaedcb1b1d67e1692becc7dddd59b. Change-Id: I56244ce10d709fcdef42a001fe4c6ba7b6bbb04d
2015-03-05Revert "Cleanup Bitmap JNI"Chad Jones
This reverts commit b2915245b74b3b5541b123e38403f8e26426b4b7. Change-Id: Idd7d7f33eec4ea5024c83de6b10d3d1a6ab2b17a
2015-03-05Cleanup Bitmap JNIJohn Reck
Fix a bunch of places where mNativeBitmap was being poked at directly, switch them either to the NDK API or to GraphicsJNI where it made sense Change-Id: I6b3df3712d6497cba828c2d3012e725cb4ebb64d
2014-07-24Make updateLocalMatrix replace the current Matrix.Leon Scroggins III
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890. CreateLocalMatrixShader combines the existing matrix with the new matrix, which is not what we want. Keep track of the original SkShader at all times, and always create the local matrix shader with the original. Store the SkShader with a local matrix as Shader.native_with_local_matrix. Make Shader.native_instance private. Instead of allowing direct access, add an init() method which sets it, and getNativeInstance(), which returns either native_instance or native_with_local_matrix, as appropriate. Make Shader subclasses call init(), instead of setting native_instance directly. Pass native_with_local_matrix pointer to nativeSetLocalMatrix and nativeDestructor, which unrefs it (if not null). Since nativeSetLocalMatrix no longer replaces the original, do not unref it. Add a comment to Shader.updateLocalMatrix that it does not affect ComposeShaders created with this Shader. (This should have been a part of I3c3316377874e89fccc85afb864bc038b0ef3890.) BUG:16293121 Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
2014-05-22Inspect SkShader to determine hw shader.Leon Scroggins III
Instead of duplicating internal info about SkShader, inspect the SkShader installed on the SkPaint. core/java/android/view/GLES20Canvas.java: Remove setupModifiers, nResetModifiers, and nSetupShader. core/jni/android/graphics/Shader.cpp: Remove calls to create/destroy the (previously) attached SkiaShader. core/jni/android_view_GLES20Canvas.cpp: Remove native code for setupShader and resetModifiers. graphics/java/android/graphics/BitmapShader.java: graphics/java/android/graphics/ComposeShader.java: graphics/java/android/graphics/LinearGradient.java: graphics/java/android/graphics/RadialGradient.java: graphics/java/android/graphics/Shader.java: graphics/java/android/graphics/SweepGradient.java: Remove code keeping track of native SkiaShader. libs/hwui/Caches.h: Include Extensions.h. libs/hwui/DeferredDisplayList.cpp: Compare shaders on the paint, instead of on DrawModifiers. libs/hwui/DisplayList.cpp: libs/hwui/DisplayList.h: Remove vector of SkiaShaders. libs/hwui/DisplayListOp.h: Access the SkShader on mPaint. Remove SetupShaderOp and ResetShaderOp. libs/hwui/DisplayListRenderer.cpp: libs/hwui/DisplayListRenderer.h: Remove resetShader, setupShader, refShader, and mShaderMap. libs/hwui/FontRenderer.cpp: Pass SkShader to setupDrawShader and setupDrawShaderUniforms. libs/hwui/OpenGLRenderer.cpp: libs/hwui/OpenGLRenderer.h: Add LayerShader, a class inheriting from SkShader, to mimic the behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on the SkPaint so it can be inspected later. Set a LayerShader instead of a SkiaLayerShader. setupDrawShader and setupDrawShaderUniforms now inspect an SkShader passed in. Inspect SkShader instead of mDrawModifiers.mShader. Remove resetShader and setupShader. setupDrawColorUniforms now takes a boolean indicating whether there is a shader. Add an inline function for accessing the SkShader on an SkPaint. In setupDrawBlending(Layer*, bool), do not check the shader (which will never be set), but do check whether the color filter may change the alpha (newly fixed behavior). In setupDrawBlending(SkPaint, ...), check the SkShader and whether the color filter affects alpha (the latter is new behavior). libs/hwui/Renderer.h: Remove pure virtual functions setupShader and resetShader. libs/hwui/ResourceCache.cpp: libs/hwui/ResourceCache.h: Remove functions for refing/unrefing shaders. libs/hwui/SkiaShader.cpp: libs/hwui/SkiaShader.h: Much of this code was redundant and has been removed. Convert structs into class with nothing but static functions for calling describe/setupProgram. libs/hwui/TextureCache.cpp: libs/hwui/TextureCache.h: Use the SkPixelRef as the key to the bitmap Lru cache, since shader inspection will provide a different SkBitmap pointer (though it will hold the correct SkPixelRef with the correct generation ID). tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java: tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java: Update manual test to have more shaders: radial, sweep, compose, invalid compose. BUG:10650594 Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-01-28AArch64: Make graphics classes 64-bit compatibleAshok Bhat
This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-27Revert "AArch64: Make graphics classes 64-bit compatible"Narayan Kamath
This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976. Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27AArch64: Make graphics classes 64-bit compatibleAshok Bhat
This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2013-08-01Fix Paint Shader copyFabrice Di Meglio
- Paint.setClassVariablesFrom(Paint paint) was using the same Shader for the copy as the initial Paint. Make sure that we are using a copy. - implement a copy() API for shaders See bug #7034321 Need Drawable RTL support Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
2010-12-20Ensure bitmaps aren't freed while referenced from a display listPatrick Dubroy
Also removes the reference queue finalizers. They aren't necessary anymore now that Bitmaps are allocated in the heap.
2010-08-12Fix GC issue, fix local shader transformations.Romain Guy
Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
2010-07-30Refactor Skia shaders handling.Romain Guy
With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-12Correctly support pre-multiplied alpha, optimizations, more stuff.Romain Guy
Add support for the following drawing functions: - drawBitmap(int[]...) - drawPaint() Optimizes shader state changes by enabling/disabling attribute arrays only when needed. Adds quick rejects when drawing trivial shapes to avoid unnecessary OpenGL operations. Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
2009-03-03auto import from //depot/cupcake/@135843The Android Open Source Project
2009-03-03auto import from //depot/cupcake/@135843The Android Open Source Project
2008-10-21Initial ContributionThe Android Open Source Project