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2020-05-07
Dispatch refresh rate callbacks from DMS
Alec Mouri
2019-11-08
Decouple SurfaceTexture from HWUI
Stan Iliev
2019-08-09
Move GraphicBuffer back into libandroid_runtime.
Derek Sollenberger
2019-06-27
Remove unused (mostly GL-related) headers
Fedor Kudasov
2019-06-25
Remove jni function that exposes native window
Fedor Kudasov
2019-06-24
Remove pixel format conversion functions from jni
Fedor Kudasov
2019-06-14
Merge "Pass to the runtime the primary zygote option." am: c9bcf869db am: e21...
Nicolas Geoffray
2019-06-14
Merge "Pass to the runtime the primary zygote option." am: c9bcf869db
Nicolas Geoffray
2019-06-13
Pass to the runtime the primary zygote option.
Nicolas Geoffray
2019-05-29
Build native android graphics library for desktop
Jerome Gaillard
2019-03-04
Move PublicFormat definition to libui
Jooyung Han
2019-02-22
Move PublicFormat definition to libui
Jooyung Han
2019-02-06
Camera: Add HEIC format output
Shuzhen Wang
2019-01-11
Camera: Add support for dynamic depth image format
Emilian Peev
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-05-10
Move registration of AssetManager.mObject to zygote.
Nicolas Geoffray
2018-02-28
Refactor AssetManager
Adam Lesinski
2018-02-09
Revert "Replace AssetManager with AssetManager2 implementation"
Adam Lesinski
2018-02-05
Replace AssetManager with AssetManager2 implementation
Adam Lesinski
2018-01-25
Revert "Replace AssetManager with AssetManager2 implementation"
Adam Lesinski
2018-01-24
Replace AssetManager with AssetManager2 implementation
Adam Lesinski
2018-01-23
Revert "Replace AssetManager with AssetManager2 implementation"
Adam Lesinski
2018-01-09
Replace AssetManager with AssetManager2 implementation
Adam Lesinski
2017-07-20
Merge "frameworks/base: use proper nativehelper headers" am: 826eafd958 am: 5...
Steven Moreland
2017-07-20
Merge "frameworks/base: use proper nativehelper headers"
Steven Moreland
2017-07-19
frameworks/base: use proper nativehelper headers
Steven Moreland
2017-07-18
Merge "Reference nativehelper/jni.h as jni.h" am: 899a1f23c5 am: d2bf323c40
Steven Moreland
2017-07-18
Merge "Reference nativehelper/jni.h as jni.h"
Steven Moreland
2017-07-17
Reference nativehelper/jni.h as jni.h
Steven Moreland
2017-04-28
Merge "Plumb gralloc producer/consumer bits correctly" into oc-dev am: b9a2e3...
Mathias Agopian
2017-04-28
Plumb gralloc producer/consumer bits correctly
Mathias Agopian
2017-04-04
Merge "ANativeWindow_toSurface implementation" into oc-dev am: 7e5d2c23a4
Jiwen 'Steve' Cai
2017-04-03
ANativeWindow_toSurface implementation
Jiwen 'Steve' Cai
2017-03-24
Add RAW_DEPTH image format
Emilian Peev
2017-02-27
Add private consumer and producer flags to AHardwareBuffer.
Craig Donner
2017-02-17
Merge "Add RGBA 10:10:10:2 format for surfaces"
Romain Guy
2017-02-15
Add RGBA 10:10:10:2 format for surfaces
Romain Guy
2017-02-10
separate the JNI part of the NDK into their own source
Mathias Agopian
2017-02-03
Use gralloc1 flags to allocate AHardwareBuffers
Craig Donner
2017-01-20
Adding HardwareBuffer, a Java wrapper around AHardwareBuffer.
Craig Donner
2016-12-16
Remove RGBX_FP16 format
Romain Guy
2016-12-14
Move libandroid_runtime headers into frameworks/base/core/jni
Colin Cross