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Fabricated Runtime Resource Overlays are overlays that are generated
at runtime and are stored in the data/ partition.
The system can fabricate RROs at runtime to dynamically theme the
device. Idmaps can now be created from APK RROs and fabricated RROs.
Rather than operating on ApkAssets, libidmap2 now operates on abstract
resource "containers" that supply resource values. Target resource
containers implement methods needed to query overlayable and target
overlay information. Currently only APKs can be loaded as target
resource containers. Overlay resource containers implement methods to
supply the mapping of target resource to overlay value and other
overlay information.
The format of a fabricated RRO is as follows:
0x00 - 0x04 : fabricated overlay magic (always FRRO)
0x04 - 0x08 : file format version
0x08 - 0x0c : crc of version + proto data
0x0c - EOF : proto fabricated overlay data
The magic is used to quickly detect if the file is a fabricated overlay.
The version is incremented whenever backwards incompatible changes are
made to the proto file format. Idmap must always be able to upgrade
fabricated overlays from previous versions to new versions, so all
previous versions must be checked into the tree.
Bug: 172471315
Test: libidmap2_tests && libandroidfw_tests
Change-Id: I4c9f29da278672e5695fb57d131a44c11a835180
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Idmap2 currently reads android:targetPackage and android:targetName
from overlay manifests by looking for an attribute with the name of
the attribute resource.
This fixes the divergence from package parsing by finding the
attributes using their resource ids.
Bug: 175060836
Test: libidmap2_tests
Change-Id: I09965e5880a1e6c48c3f8077db0c595484804ce7
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Test: m checkbuild continuous_instrumentation_tests continuous_instrumentation_tests_api_coverage continuous_native_tests device-tests platform_tests
Exempt-From-Owner-Approval: mechanical mass refactoring
Change-Id: I3117833c51cdb333cccdfd159d1582f2adef77db
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55ef6167a2c235bd88c7216238b2001b46795b79
Change-Id: I02d4890d181655dfd0a14c188468db512559d27b
Merged-In: I02d4890d181655dfd0a14c188468db512559d27b
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To parse the <overlay> tags for internal overlay references, we require
the ability to parse XML. The current implementation only allows idmap2
to find a tag somewhere in an xml file.
This implementation allows for the retrieval of an iterator that
iterates over direct children xml elements. Now we can enforce that the
<overlay> tag in the manifest is nested within the <manifest> tag and we
can ensure <item> tags are within the <overlay> tags of the overlay
resource configuration xml.
Bug: 135051420
Bug: 135943783
Test: idmap2_tests
Change-Id: I12f965b55c18960af6cf9dc6ca46429f53124c9a
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This reverts commit 58cdc2a8226e8618331a81c1e1b77a4421bb5629.
Reason for revert: <aosp/1129572 caused a build failure>
Change-Id: Iecae19877dacf9ec5c2b2bc59dca362f573e9a7a
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To parse the <overlay> tags for internal overlay references, we require
the ability to parse XML. The current implementation only allows idmap2
to find a tag somewhere in an xml file.
This implementation allows for the retrieval of an iterator that
iterates over direct children xml elements. Now we can enforce that the
<overlay> tag in the manifest is nested within the <manifest> tag and we
can ensure <item> tags are within the <overlay> tags of the overlay
resource configuration xml.
Bug: 135051420
Bug: 135943783
Test: idmap2_tests
Change-Id: I1a1c4329514eb63b7575c4376adc0d8cda217269
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