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diff --git a/tools/layoutlib/bridge/src/android/graphics/SweepGradient.java b/tools/layoutlib/bridge/src/android/graphics/SweepGradient.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+public class SweepGradient extends Shader {
+
+ /**
+ * A subclass of Shader that draws a sweep gradient around a center point.
+ *
+ * @param cx The x-coordinate of the center
+ * @param cy The y-coordinate of the center
+ * @param colors The colors to be distributed between around the center.
+ * There must be at least 2 colors in the array.
+ * @param positions May be NULL. The relative position of
+ * each corresponding color in the colors array, beginning
+ * with 0 and ending with 1.0. If the values are not
+ * monotonic, the drawing may produce unexpected results.
+ * If positions is NULL, then the colors are automatically
+ * spaced evenly.
+ */
+ public SweepGradient(float cx, float cy,
+ int colors[], float positions[]) {
+ if (colors.length < 2) {
+ throw new IllegalArgumentException("needs >= 2 number of colors");
+ }
+ if (positions != null && colors.length != positions.length) {
+ throw new IllegalArgumentException(
+ "color and position arrays must be of equal length");
+ }
+
+ // FIXME Implement shader
+ }
+
+ /**
+ * A subclass of Shader that draws a sweep gradient around a center point.
+ *
+ * @param cx The x-coordinate of the center
+ * @param cy The y-coordinate of the center
+ * @param color0 The color to use at the start of the sweep
+ * @param color1 The color to use at the end of the sweep
+ */
+ public SweepGradient(float cx, float cy, int color0, int color1) {
+ // FIXME Implement shader
+ }
+}
+