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-rw-r--r--tools/layoutlib/bridge/src/android/graphics/RadialGradient.java62
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diff --git a/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java b/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java
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+++ b/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+public class RadialGradient extends Shader {
+
+ /** Create a shader that draws a radial gradient given the center and radius.
+ @param x The x-coordinate of the center of the radius
+ @param y The y-coordinate of the center of the radius
+ @param radius Must be positive. The radius of the circle for this gradient
+ @param colors The colors to be distributed between the center and edge of the circle
+ @param positions May be NULL. The relative position of
+ each corresponding color in the colors array. If this is NULL,
+ the the colors are distributed evenly between the center and edge of the circle.
+ @param tile The Shader tiling mode
+ */
+ public RadialGradient(float x, float y, float radius,
+ int colors[], float positions[], TileMode tile) {
+ if (radius <= 0) {
+ throw new IllegalArgumentException("radius must be > 0");
+ }
+ if (colors.length < 2) {
+ throw new IllegalArgumentException("needs >= 2 number of colors");
+ }
+ if (positions != null && colors.length != positions.length) {
+ throw new IllegalArgumentException("color and position arrays must be of equal length");
+ }
+
+ // FIXME Implement shader
+ }
+
+ /** Create a shader that draws a radial gradient given the center and radius.
+ @param x The x-coordinate of the center of the radius
+ @param y The y-coordinate of the center of the radius
+ @param radius Must be positive. The radius of the circle for this gradient
+ @param color0 The color at the center of the circle.
+ @param color1 The color at the edge of the circle.
+ @param tile The Shader tiling mode
+ */
+ public RadialGradient(float x, float y, float radius,
+ int color0, int color1, TileMode tile) {
+ if (radius <= 0) {
+ throw new IllegalArgumentException("radius must be > 0");
+ }
+ // FIXME Implement shader
+ }
+}
+