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Diffstat (limited to 'tools/layoutlib/bridge/src/android/graphics/RadialGradient.java')
-rw-r--r-- | tools/layoutlib/bridge/src/android/graphics/RadialGradient.java | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java b/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java new file mode 100644 index 000000000000..61b693a13cff --- /dev/null +++ b/tools/layoutlib/bridge/src/android/graphics/RadialGradient.java @@ -0,0 +1,62 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.graphics; + +public class RadialGradient extends Shader { + + /** Create a shader that draws a radial gradient given the center and radius. + @param x The x-coordinate of the center of the radius + @param y The y-coordinate of the center of the radius + @param radius Must be positive. The radius of the circle for this gradient + @param colors The colors to be distributed between the center and edge of the circle + @param positions May be NULL. The relative position of + each corresponding color in the colors array. If this is NULL, + the the colors are distributed evenly between the center and edge of the circle. + @param tile The Shader tiling mode + */ + public RadialGradient(float x, float y, float radius, + int colors[], float positions[], TileMode tile) { + if (radius <= 0) { + throw new IllegalArgumentException("radius must be > 0"); + } + if (colors.length < 2) { + throw new IllegalArgumentException("needs >= 2 number of colors"); + } + if (positions != null && colors.length != positions.length) { + throw new IllegalArgumentException("color and position arrays must be of equal length"); + } + + // FIXME Implement shader + } + + /** Create a shader that draws a radial gradient given the center and radius. + @param x The x-coordinate of the center of the radius + @param y The y-coordinate of the center of the radius + @param radius Must be positive. The radius of the circle for this gradient + @param color0 The color at the center of the circle. + @param color1 The color at the edge of the circle. + @param tile The Shader tiling mode + */ + public RadialGradient(float x, float y, float radius, + int color0, int color1, TileMode tile) { + if (radius <= 0) { + throw new IllegalArgumentException("radius must be > 0"); + } + // FIXME Implement shader + } +} + |