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-rw-r--r--tools/layoutlib/bridge/src/android/graphics/LinearGradient.java71
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diff --git a/tools/layoutlib/bridge/src/android/graphics/LinearGradient.java b/tools/layoutlib/bridge/src/android/graphics/LinearGradient.java
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+++ b/tools/layoutlib/bridge/src/android/graphics/LinearGradient.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import java.awt.GradientPaint;
+import java.awt.Color;
+import java.awt.Paint;
+
+public class LinearGradient extends Shader {
+
+ private GradientPaint mGradientPaint;
+
+ /** Create a shader that draws a linear gradient along a line.
+ @param x0 The x-coordinate for the start of the gradient line
+ @param y0 The y-coordinate for the start of the gradient line
+ @param x1 The x-coordinate for the end of the gradient line
+ @param y1 The y-coordinate for the end of the gradient line
+ @param colors The colors to be distributed along the gradient line
+ @param positions May be null. The relative positions [0..1] of
+ each corresponding color in the colors array. If this is null,
+ the the colors are distributed evenly along the gradient line.
+ @param tile The Shader tiling mode
+ */
+ public LinearGradient(float x0, float y0, float x1, float y1,
+ int colors[], float positions[], TileMode tile) {
+ if (colors.length < 2) {
+ throw new IllegalArgumentException("needs >= 2 number of colors");
+ }
+ if (positions != null && colors.length != positions.length) {
+ throw new IllegalArgumentException("color and position arrays must be of equal length");
+ }
+
+ // FIXME implement multi color linear gradient
+ }
+
+ /** Create a shader that draws a linear gradient along a line.
+ @param x0 The x-coordinate for the start of the gradient line
+ @param y0 The y-coordinate for the start of the gradient line
+ @param x1 The x-coordinate for the end of the gradient line
+ @param y1 The y-coordinate for the end of the gradient line
+ @param color0 The color at the start of the gradient line.
+ @param color1 The color at the end of the gradient line.
+ @param tile The Shader tiling mode
+ */
+ public LinearGradient(float x0, float y0, float x1, float y1,
+ int color0, int color1, TileMode tile) {
+ mGradientPaint = new GradientPaint(x0, y0, new Color(color0, true /* hasalpha */),
+ x1,y1, new Color(color1, true /* hasalpha */), tile != TileMode.CLAMP);
+ }
+
+ //---------- Custom Methods
+
+ public Paint getPaint() {
+ return mGradientPaint;
+ }
+}
+