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diff --git a/tools/layoutlib/bridge/src/android/graphics/ComposeShader.java b/tools/layoutlib/bridge/src/android/graphics/ComposeShader.java
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+++ b/tools/layoutlib/bridge/src/android/graphics/ComposeShader.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+/** A subclass of shader that returns the composition of two other shaders, combined by
+ an {@link android.graphics.Xfermode} subclass.
+*/
+public class ComposeShader extends Shader {
+ /** Create a new compose shader, given shaders A, B, and a combining mode.
+ When the mode is applied, it will be given the result from shader A as its
+ "dst", and the result of from shader B as its "src".
+ @param shaderA The colors from this shader are seen as the "dst" by the mode
+ @param shaderB The colors from this shader are seen as the "src" by the mode
+ @param mode The mode that combines the colors from the two shaders. If mode
+ is null, then SRC_OVER is assumed.
+ */
+ public ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode) {
+ // FIXME Implement shader
+ }
+
+ /** Create a new compose shader, given shaders A, B, and a combining PorterDuff mode.
+ When the mode is applied, it will be given the result from shader A as its
+ "dst", and the result of from shader B as its "src".
+ @param shaderA The colors from this shader are seen as the "dst" by the mode
+ @param shaderB The colors from this shader are seen as the "src" by the mode
+ @param mode The PorterDuff mode that combines the colors from the two shaders.
+ */
+ public ComposeShader(Shader shaderA, Shader shaderB, PorterDuff.Mode mode) {
+ // FIXME Implement shader
+ }
+}
+