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+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DEX_BUILDER_H_
+#define DEX_BUILDER_H_
+
+#include <forward_list>
+#include <map>
+#include <optional>
+#include <string>
+#include <unordered_map>
+#include <vector>
+
+#include "dex/dex_instruction.h"
+#include "slicer/dex_ir.h"
+#include "slicer/writer.h"
+
+namespace startop {
+namespace dex {
+
+// TODO: remove this once the dex generation code is complete.
+void WriteTestDexFile(const std::string& filename);
+
+//////////////////////////
+// Forward declarations //
+//////////////////////////
+class DexBuilder;
+
+// Our custom allocator for dex::Writer
+//
+// This keeps track of all allocations and ensures they are freed when
+// TrackingAllocator is destroyed. Pointers to memory allocated by this
+// allocator must not outlive the allocator.
+class TrackingAllocator : public ::dex::Writer::Allocator {
+ public:
+ virtual void* Allocate(size_t size);
+ virtual void Free(void* ptr);
+
+ private:
+ std::unordered_map<void*, std::unique_ptr<uint8_t[]>> allocations_;
+};
+
+// Represents a DEX type descriptor.
+//
+// TODO: add a way to create a descriptor for a reference of a class type.
+class TypeDescriptor {
+ public:
+ // Named constructors for base type descriptors.
+ static const TypeDescriptor Int();
+ static const TypeDescriptor Void();
+
+ // Creates a type descriptor from a fully-qualified class name. For example, it turns the class
+ // name java.lang.Object into the descriptor Ljava/lang/Object.
+ static TypeDescriptor FromClassname(const std::string& name);
+
+ // Return the full descriptor, such as I or Ljava/lang/Object
+ const std::string& descriptor() const { return descriptor_; }
+ // Return the shorty descriptor, such as I or L
+ std::string short_descriptor() const { return descriptor().substr(0, 1); }
+
+ bool operator<(const TypeDescriptor& rhs) const { return descriptor_ < rhs.descriptor_; }
+
+ private:
+ TypeDescriptor(std::string descriptor) : descriptor_{descriptor} {}
+
+ const std::string descriptor_;
+};
+
+// Defines a function signature. For example, Prototype{TypeDescriptor::VOID, TypeDescriptor::Int}
+// represents the function type (Int) -> Void.
+class Prototype {
+ public:
+ template <typename... TypeDescriptors>
+ Prototype(TypeDescriptor return_type, TypeDescriptors... param_types)
+ : return_type_{return_type}, param_types_{param_types...} {}
+
+ // Encode this prototype into the dex file.
+ ir::Proto* Encode(DexBuilder* dex) const;
+
+ // Get the shorty descriptor, such as VII for (Int, Int) -> Void
+ std::string Shorty() const;
+
+ bool operator<(const Prototype& rhs) const {
+ return std::make_tuple(return_type_, param_types_) <
+ std::make_tuple(rhs.return_type_, rhs.param_types_);
+ }
+
+ private:
+ const TypeDescriptor return_type_;
+ const std::vector<TypeDescriptor> param_types_;
+};
+
+// Represents a DEX register or constant. We separate regular registers and parameters
+// because we will not know the real parameter id until after all instructions
+// have been generated.
+class Value {
+ public:
+ static constexpr Value Local(size_t id) { return Value{id, Kind::kLocalRegister}; }
+ static constexpr Value Parameter(size_t id) { return Value{id, Kind::kParameter}; }
+ static constexpr Value Immediate(size_t value) { return Value{value, Kind::kImmediate}; }
+ static constexpr Value String(size_t value) { return Value{value, Kind::kString}; }
+ static constexpr Value Label(size_t id) { return Value{id, Kind::kLabel}; }
+ static constexpr Value Type(size_t id) { return Value{id, Kind::kType}; }
+
+ bool is_register() const { return kind_ == Kind::kLocalRegister; }
+ bool is_parameter() const { return kind_ == Kind::kParameter; }
+ bool is_variable() const { return is_register() || is_parameter(); }
+ bool is_immediate() const { return kind_ == Kind::kImmediate; }
+ bool is_string() const { return kind_ == Kind::kString; }
+ bool is_label() const { return kind_ == Kind::kLabel; }
+ bool is_type() const { return kind_ == Kind::kType; }
+
+ size_t value() const { return value_; }
+
+ private:
+ enum class Kind { kLocalRegister, kParameter, kImmediate, kString, kLabel, kType };
+
+ const size_t value_;
+ const Kind kind_;
+
+ constexpr Value(size_t value, Kind kind) : value_{value}, kind_{kind} {}
+};
+
+// A virtual instruction. We convert these to real instructions in MethodBuilder::Encode.
+// Virtual instructions are needed to keep track of information that is not known until all of the
+// code is generated. This information includes things like how many local registers are created and
+// branch target locations.
+class Instruction {
+ public:
+ // The operation performed by this instruction. These are virtual instructions that do not
+ // correspond exactly to DEX instructions.
+ enum class Op {
+ kReturn,
+ kReturnObject,
+ kMove,
+ kInvokeVirtual,
+ kInvokeDirect,
+ kBindLabel,
+ kBranchEqz,
+ kNew
+ };
+
+ ////////////////////////
+ // Named Constructors //
+ ////////////////////////
+
+ // For instructions with no return value and no arguments.
+ static inline Instruction OpNoArgs(Op opcode) {
+ return Instruction{opcode, /*method_id*/ 0, /*dest*/ {}};
+ }
+ // For most instructions, which take some number of arguments and have an optional return value.
+ template <typename... T>
+ static inline Instruction OpWithArgs(Op opcode, std::optional<const Value> dest, T... args) {
+ return Instruction{opcode, /*method_id*/ 0, dest, args...};
+ }
+ // For method calls.
+ template <typename... T>
+ static inline Instruction InvokeVirtual(size_t method_id, std::optional<const Value> dest,
+ Value this_arg, T... args) {
+ return Instruction{Op::kInvokeVirtual, method_id, dest, this_arg, args...};
+ }
+ // For direct calls (basically, constructors).
+ template <typename... T>
+ static inline Instruction InvokeDirect(size_t method_id, std::optional<const Value> dest,
+ Value this_arg, T... args) {
+ return Instruction{Op::kInvokeDirect, method_id, dest, this_arg, args...};
+ }
+
+ ///////////////
+ // Accessors //
+ ///////////////
+
+ Op opcode() const { return opcode_; }
+ size_t method_id() const { return method_id_; }
+ const std::optional<const Value>& dest() const { return dest_; }
+ const std::vector<const Value>& args() const { return args_; }
+
+ private:
+ inline Instruction(Op opcode, size_t method_id, std::optional<const Value> dest)
+ : opcode_{opcode}, method_id_{method_id}, dest_{dest}, args_{} {}
+
+ template <typename... T>
+ inline constexpr Instruction(Op opcode, size_t method_id, std::optional<const Value> dest,
+ T... args)
+ : opcode_{opcode}, method_id_{method_id}, dest_{dest}, args_{args...} {}
+
+ const Op opcode_;
+ // The index of the method to invoke, for kInvokeVirtual and similar opcodes.
+ const size_t method_id_{0};
+ const std::optional<const Value> dest_;
+ const std::vector<const Value> args_;
+};
+
+// Needed for CHECK_EQ, DCHECK_EQ, etc.
+std::ostream& operator<<(std::ostream& out, const Instruction::Op& opcode);
+
+// Keeps track of information needed to manipulate or call a method.
+struct MethodDeclData {
+ size_t id;
+ ir::MethodDecl* decl;
+};
+
+// Tools to help build methods and their bodies.
+class MethodBuilder {
+ public:
+ MethodBuilder(DexBuilder* dex, ir::Class* class_def, ir::MethodDecl* decl);
+
+ // Encode the method into DEX format.
+ ir::EncodedMethod* Encode();
+
+ // Create a new register to be used to storing values. Note that these are not SSA registers, like
+ // might be expected in similar code generators. This does no liveness tracking or anything, so
+ // it's up to the caller to reuse registers as appropriate.
+ Value MakeRegister();
+
+ Value MakeLabel();
+
+ /////////////////////////////////
+ // Instruction builder methods //
+ /////////////////////////////////
+
+ void AddInstruction(Instruction instruction);
+
+ // return-void
+ void BuildReturn();
+ void BuildReturn(Value src, bool is_object = false);
+ // const/4
+ void BuildConst4(Value target, int value);
+ void BuildConstString(Value target, const std::string& value);
+ template <typename... T>
+ void BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args);
+
+ // TODO: add builders for more instructions
+
+ private:
+ void EncodeInstructions();
+ void EncodeInstruction(const Instruction& instruction);
+
+ // Encodes a return instruction. For instructions with no return value, the opcode field is
+ // ignored. Otherwise, this specifies which return instruction will be used (return,
+ // return-object, etc.)
+ void EncodeReturn(const Instruction& instruction, ::art::Instruction::Code opcode);
+
+ void EncodeMove(const Instruction& instruction);
+ void EncodeInvoke(const Instruction& instruction, ::art::Instruction::Code opcode);
+ void EncodeBranch(art::Instruction::Code op, const Instruction& instruction);
+ void EncodeNew(const Instruction& instruction);
+
+ // Low-level instruction format encoding. See
+ // https://source.android.com/devices/tech/dalvik/instruction-formats for documentation of
+ // formats.
+
+ inline void Encode10x(art::Instruction::Code opcode) {
+ // 00|op
+ buffer_.push_back(opcode);
+ }
+
+ inline void Encode11x(art::Instruction::Code opcode, uint8_t a) {
+ // aa|op
+ buffer_.push_back((a << 8) | opcode);
+ }
+
+ inline void Encode11n(art::Instruction::Code opcode, uint8_t a, int8_t b) {
+ // b|a|op
+
+ // Make sure the fields are in bounds (4 bits for a, 4 bits for b).
+ CHECK_LT(a, 16);
+ CHECK_LE(-8, b);
+ CHECK_LT(b, 8);
+
+ buffer_.push_back(((b & 0xf) << 12) | (a << 8) | opcode);
+ }
+
+ inline void Encode21c(art::Instruction::Code opcode, uint8_t a, uint16_t b) {
+ // aa|op|bbbb
+ buffer_.push_back((a << 8) | opcode);
+ buffer_.push_back(b);
+ }
+
+ inline void Encode35c(art::Instruction::Code opcode, size_t a, uint16_t b, uint8_t c, uint8_t d,
+ uint8_t e, uint8_t f, uint8_t g) {
+ // a|g|op|bbbb|f|e|d|c
+
+ CHECK_LE(a, 5);
+ CHECK_LT(c, 16);
+ CHECK_LT(d, 16);
+ CHECK_LT(e, 16);
+ CHECK_LT(f, 16);
+ CHECK_LT(g, 16);
+ buffer_.push_back((a << 12) | (g << 8) | opcode);
+ buffer_.push_back(b);
+ buffer_.push_back((f << 12) | (e << 8) | (d << 4) | c);
+ }
+
+ // Converts a register or parameter to its DEX register number.
+ size_t RegisterValue(const Value& value) const;
+
+ // Sets a label's address to the current position in the instruction buffer. If there are any
+ // forward references to the label, this function will back-patch them.
+ void BindLabel(const Value& label);
+
+ // Returns the offset of the label relative to the given instruction offset. If the label is not
+ // bound, a reference will be saved and it will automatically be patched when the label is bound.
+ ::dex::u2 LabelValue(const Value& label, size_t instruction_offset, size_t field_offset);
+
+ DexBuilder* dex_;
+ ir::Class* class_;
+ ir::MethodDecl* decl_;
+
+ // A list of the instructions we will eventually encode.
+ std::vector<Instruction> instructions_;
+
+ // A buffer to hold instructions that have been encoded.
+ std::vector<::dex::u2> buffer_;
+
+ // How many registers we've allocated
+ size_t num_registers_{0};
+
+ // Stores information needed to back-patch a label once it is bound. We need to know the start of
+ // the instruction that refers to the label, and the offset to where the actual label value should
+ // go.
+ struct LabelReference {
+ size_t instruction_offset;
+ size_t field_offset;
+ };
+
+ struct LabelData {
+ std::optional<size_t> bound_address;
+ std::forward_list<LabelReference> references;
+ };
+
+ std::vector<LabelData> labels_;
+
+ // During encoding, keep track of the largest number of arguments needed, so we can use it for our
+ // outs count
+ size_t max_args_{0};
+};
+
+// A helper to build class definitions.
+class ClassBuilder {
+ public:
+ ClassBuilder(DexBuilder* parent, const std::string& name, ir::Class* class_def);
+
+ void set_source_file(const std::string& source);
+
+ // Create a method with the given name and prototype. The returned MethodBuilder can be used to
+ // fill in the method body.
+ MethodBuilder CreateMethod(const std::string& name, Prototype prototype);
+
+ private:
+ DexBuilder* const parent_;
+ const TypeDescriptor type_descriptor_;
+ ir::Class* const class_;
+};
+
+// Builds Dex files from scratch.
+class DexBuilder {
+ public:
+ DexBuilder();
+
+ // Create an in-memory image of the DEX file that can either be loaded directly or written to a
+ // file.
+ slicer::MemView CreateImage();
+
+ template <typename T>
+ T* Alloc() {
+ return dex_file_->Alloc<T>();
+ }
+
+ // Find the ir::String that matches the given string, creating it if it does not exist.
+ ir::String* GetOrAddString(const std::string& string);
+ // Create a new class of the given name.
+ ClassBuilder MakeClass(const std::string& name);
+
+ // Add a type for the given descriptor, or return the existing one if it already exists.
+ // See the TypeDescriptor class for help generating these. GetOrAddType can be used to declare
+ // imported classes.
+ ir::Type* GetOrAddType(const std::string& descriptor);
+
+ // Returns the method id for the method, creating it if it has not been created yet.
+ const MethodDeclData& GetOrDeclareMethod(TypeDescriptor type, const std::string& name,
+ Prototype prototype);
+
+ private:
+ // Looks up the ir::Proto* corresponding to this given prototype, or creates one if it does not
+ // exist.
+ ir::Proto* GetOrEncodeProto(Prototype prototype);
+
+ std::shared_ptr<ir::DexFile> dex_file_;
+
+ // allocator_ is needed to be able to encode the image.
+ TrackingAllocator allocator_;
+
+ // We'll need to allocate buffers for all of the encoded strings we create. This is where we store
+ // all of them.
+ std::vector<std::unique_ptr<uint8_t[]>> string_data_;
+
+ // Keep track of what types we've defined so we can look them up later.
+ std::unordered_map<std::string, ir::Type*> types_by_descriptor_;
+
+ struct MethodDescriptor {
+ TypeDescriptor type;
+ std::string name;
+ Prototype prototype;
+
+ inline bool operator<(const MethodDescriptor& rhs) const {
+ return std::make_tuple(type, name, prototype) <
+ std::make_tuple(rhs.type, rhs.name, rhs.prototype);
+ }
+ };
+
+ // Maps method declarations to their method index. This is needed to encode references to them.
+ // When we go to actually write the DEX file, slicer will re-assign these after correctly sorting
+ // the methods list.
+ std::map<MethodDescriptor, MethodDeclData> method_id_map_;
+
+ // Keep track of what strings we've defined so we can look them up later.
+ std::unordered_map<std::string, ir::String*> strings_;
+
+ // Keep track of already-encoded protos.
+ std::map<Prototype, ir::Proto*> proto_map_;
+};
+
+template <typename... T>
+void MethodBuilder::BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args) {
+ MethodDeclData constructor_data{dex_->GetOrDeclareMethod(type, "<init>", constructor)};
+ // allocate the object
+ ir::Type* type_def = dex_->GetOrAddType(type.descriptor());
+ AddInstruction(
+ Instruction::OpWithArgs(Instruction::Op::kNew, target, Value::Type(type_def->orig_index)));
+ // call the constructor
+ AddInstruction(Instruction::InvokeDirect(constructor_data.id, /*dest=*/{}, target, args...));
+};
+
+} // namespace dex
+} // namespace startop
+
+#endif // DEX_BUILDER_H_