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-rw-r--r--native/android/surface_texture.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/native/android/surface_texture.cpp b/native/android/surface_texture.cpp
new file mode 100644
index 000000000000..ff35204b2ec9
--- /dev/null
+++ b/native/android/surface_texture.cpp
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+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <android/surface_texture_jni.h>
+#include <surfacetexture/surface_texture_platform.h>
+
+using namespace android;
+
+ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
+ return ASurfaceTexture_routeAcquireANativeWindow(st);
+}
+
+int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) {
+ return ASurfaceTexture_routeAttachToGLContext(st, texName);
+}
+
+int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
+ return ASurfaceTexture_routeDetachFromGLContext(st);
+}
+
+void ASurfaceTexture_release(ASurfaceTexture* st) {
+ return ASurfaceTexture_routeRelease(st);
+}
+
+int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
+ return ASurfaceTexture_routeUpdateTexImage(st);
+}
+
+void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
+ return ASurfaceTexture_routeGetTransformMatrix(st, mtx);
+}
+
+int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
+ return ASurfaceTexture_routeGetTimestamp(st);
+}
+
+ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
+ return ASurfaceTexture_routeFromSurfaceTexture(env, surfacetexture);
+}