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-rw-r--r--libs/ui/FramebufferNativeWindow.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index d1dca0c906db..26d4823db110 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -100,6 +100,18 @@ FramebufferNativeWindow::FramebufferNativeWindow()
mNumFreeBuffers = NUM_FRAME_BUFFERS;
mBufferHead = mNumBuffers-1;
+ /*
+ * This does not actually change the framebuffer format. It merely
+ * fakes this format to surfaceflinger so that when it creates
+ * framebuffer surfaces it will use this format. It's really a giant
+ * HACK to allow interworking with buggy gralloc+GPU driver
+ * implementations. You should *NEVER* need to set this for shipping
+ * devices.
+ */
+#ifdef FRAMEBUFFER_FORCE_FORMAT
+ *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
+#endif
+
for (i = 0; i < mNumBuffers; i++)
{
buffers[i] = new NativeBuffer(