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Diffstat (limited to 'libs/input/SpriteIcon.h')
-rw-r--r-- | libs/input/SpriteIcon.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/libs/input/SpriteIcon.h b/libs/input/SpriteIcon.h new file mode 100644 index 000000000000..c535faf624f7 --- /dev/null +++ b/libs/input/SpriteIcon.h @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_SPRITE_ICON_H +#define _UI_SPRITE_ICON_H + +#include <SkBitmap.h> +#include <gui/Surface.h> + +namespace android { + +/* + * Icon that a sprite displays, including its hotspot. + */ +struct SpriteIcon { + inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { } + inline SpriteIcon(const SkBitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) : + bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { } + + SkBitmap bitmap; + int32_t style; + float hotSpotX; + float hotSpotY; + + inline SpriteIcon copy() const { + SkBitmap bitmapCopy; + if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) { + bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(), + 0, 0); + } + return SpriteIcon(bitmapCopy, style, hotSpotX, hotSpotY); + } + + inline void reset() { + bitmap.reset(); + style = 0; + hotSpotX = 0; + hotSpotY = 0; + } + + inline bool isValid() const { return !bitmap.isNull() && !bitmap.empty(); } + + inline int32_t width() const { return bitmap.width(); } + inline int32_t height() const { return bitmap.height(); } + + // Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise. + // Note it doesn't set any metadata to the surface. + bool draw(const sp<Surface> surface) const; +}; + + +} // namespace android + +#endif // _UI_SPRITE_ICON_H |