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Diffstat (limited to 'libs/input/MouseCursorController.cpp')
-rw-r--r-- | libs/input/MouseCursorController.cpp | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp new file mode 100644 index 000000000000..80b555be97dd --- /dev/null +++ b/libs/input/MouseCursorController.cpp @@ -0,0 +1,460 @@ +/* + * Copyright (C) 2020 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "MouseCursorController" +//#define LOG_NDEBUG 0 + +// Log debug messages about pointer updates +#define DEBUG_MOUSE_CURSOR_UPDATES 0 + +#include "MouseCursorController.h" + +#include <log/log.h> + +#include <SkBitmap.h> +#include <SkBlendMode.h> +#include <SkCanvas.h> +#include <SkColor.h> +#include <SkPaint.h> + +namespace { +// Time to spend fading out the pointer completely. +const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms +} // namespace + +namespace android { + +// --- MouseCursorController --- + +MouseCursorController::MouseCursorController(PointerControllerContext& context) + : mContext(context) { + std::scoped_lock lock(mLock); + + mLocked.animationFrameIndex = 0; + mLocked.lastFrameUpdatedTime = 0; + + mLocked.pointerFadeDirection = 0; + mLocked.pointerX = 0; + mLocked.pointerY = 0; + mLocked.pointerAlpha = 0.0f; // pointer is initially faded + mLocked.pointerSprite = mContext.getSpriteController()->createSprite(); + mLocked.updatePointerIcon = false; + mLocked.requestedPointerType = mContext.getPolicy()->getDefaultPointerIconId(); + + mLocked.resourcesLoaded = false; + + mLocked.buttonState = 0; +} + +MouseCursorController::~MouseCursorController() { + std::scoped_lock lock(mLock); + + mLocked.pointerSprite.clear(); +} + +bool MouseCursorController::getBounds(float* outMinX, float* outMinY, float* outMaxX, + float* outMaxY) const { + std::scoped_lock lock(mLock); + + return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); +} + +bool MouseCursorController::getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, + float* outMaxY) const REQUIRES(mLock) { + if (!mLocked.viewport.isValid()) { + return false; + } + + *outMinX = mLocked.viewport.logicalLeft; + *outMinY = mLocked.viewport.logicalTop; + *outMaxX = mLocked.viewport.logicalRight - 1; + *outMaxY = mLocked.viewport.logicalBottom - 1; + return true; +} + +void MouseCursorController::move(float deltaX, float deltaY) { +#if DEBUG_MOUSE_CURSOR_UPDATES + ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); +#endif + if (deltaX == 0.0f && deltaY == 0.0f) { + return; + } + + std::scoped_lock lock(mLock); + + setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); +} + +void MouseCursorController::setButtonState(int32_t buttonState) { +#if DEBUG_MOUSE_CURSOR_UPDATES + ALOGD("Set button state 0x%08x", buttonState); +#endif + std::scoped_lock lock(mLock); + + if (mLocked.buttonState != buttonState) { + mLocked.buttonState = buttonState; + } +} + +int32_t MouseCursorController::getButtonState() const { + std::scoped_lock lock(mLock); + return mLocked.buttonState; +} + +void MouseCursorController::setPosition(float x, float y) { +#if DEBUG_MOUSE_CURSOR_UPDATES + ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); +#endif + std::scoped_lock lock(mLock); + setPositionLocked(x, y); +} + +void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) { + float minX, minY, maxX, maxY; + if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { + if (x <= minX) { + mLocked.pointerX = minX; + } else if (x >= maxX) { + mLocked.pointerX = maxX; + } else { + mLocked.pointerX = x; + } + if (y <= minY) { + mLocked.pointerY = minY; + } else if (y >= maxY) { + mLocked.pointerY = maxY; + } else { + mLocked.pointerY = y; + } + updatePointerLocked(); + } +} + +void MouseCursorController::getPosition(float* outX, float* outY) const { + std::scoped_lock lock(mLock); + + *outX = mLocked.pointerX; + *outY = mLocked.pointerY; +} + +int32_t MouseCursorController::getDisplayId() const { + std::scoped_lock lock(mLock); + return mLocked.viewport.displayId; +} + +void MouseCursorController::fade(PointerControllerInterface::Transition transition) { + std::scoped_lock lock(mLock); + + // Remove the inactivity timeout, since we are fading now. + mContext.removeInactivityTimeout(); + + // Start fading. + if (transition == PointerControllerInterface::Transition::IMMEDIATE) { + mLocked.pointerFadeDirection = 0; + mLocked.pointerAlpha = 0.0f; + updatePointerLocked(); + } else { + mLocked.pointerFadeDirection = -1; + mContext.startAnimation(); + } +} + +void MouseCursorController::unfade(PointerControllerInterface::Transition transition) { + std::scoped_lock lock(mLock); + + // Always reset the inactivity timer. + mContext.resetInactivityTimeout(); + + // Start unfading. + if (transition == PointerControllerInterface::Transition::IMMEDIATE) { + mLocked.pointerFadeDirection = 0; + mLocked.pointerAlpha = 1.0f; + updatePointerLocked(); + } else { + mLocked.pointerFadeDirection = 1; + mContext.startAnimation(); + } +} + +void MouseCursorController::reloadPointerResources(bool getAdditionalMouseResources) { + std::scoped_lock lock(mLock); + + loadResourcesLocked(getAdditionalMouseResources); + updatePointerLocked(); +} + +/** + * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation, + * so here we are getting the dimensions in the original, unrotated orientation (orientation 0). + */ +static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) { + width = viewport.deviceWidth; + height = viewport.deviceHeight; + + if (viewport.orientation == DISPLAY_ORIENTATION_90 || + viewport.orientation == DISPLAY_ORIENTATION_270) { + std::swap(width, height); + } +} + +void MouseCursorController::setDisplayViewport(const DisplayViewport& viewport, + bool getAdditionalMouseResources) { + std::scoped_lock lock(mLock); + + if (viewport == mLocked.viewport) { + return; + } + + const DisplayViewport oldViewport = mLocked.viewport; + mLocked.viewport = viewport; + + int32_t oldDisplayWidth, oldDisplayHeight; + getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight); + int32_t newDisplayWidth, newDisplayHeight; + getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight); + + // Reset cursor position to center if size or display changed. + if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth || + oldDisplayHeight != newDisplayHeight) { + float minX, minY, maxX, maxY; + if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { + mLocked.pointerX = (minX + maxX) * 0.5f; + mLocked.pointerY = (minY + maxY) * 0.5f; + // Reload icon resources for density may be changed. + loadResourcesLocked(getAdditionalMouseResources); + } else { + mLocked.pointerX = 0; + mLocked.pointerY = 0; + } + } else if (oldViewport.orientation != viewport.orientation) { + // Apply offsets to convert from the pixel top-left corner position to the pixel center. + // This creates an invariant frame of reference that we can easily rotate when + // taking into account that the pointer may be located at fractional pixel offsets. + float x = mLocked.pointerX + 0.5f; + float y = mLocked.pointerY + 0.5f; + float temp; + + // Undo the previous rotation. + switch (oldViewport.orientation) { + case DISPLAY_ORIENTATION_90: + temp = x; + x = oldViewport.deviceHeight - y; + y = temp; + break; + case DISPLAY_ORIENTATION_180: + x = oldViewport.deviceWidth - x; + y = oldViewport.deviceHeight - y; + break; + case DISPLAY_ORIENTATION_270: + temp = x; + x = y; + y = oldViewport.deviceWidth - temp; + break; + } + + // Perform the new rotation. + switch (viewport.orientation) { + case DISPLAY_ORIENTATION_90: + temp = x; + x = y; + y = viewport.deviceHeight - temp; + break; + case DISPLAY_ORIENTATION_180: + x = viewport.deviceWidth - x; + y = viewport.deviceHeight - y; + break; + case DISPLAY_ORIENTATION_270: + temp = x; + x = viewport.deviceWidth - y; + y = temp; + break; + } + + // Apply offsets to convert from the pixel center to the pixel top-left corner position + // and save the results. + mLocked.pointerX = x - 0.5f; + mLocked.pointerY = y - 0.5f; + } + + updatePointerLocked(); +} + +void MouseCursorController::updatePointerIcon(int32_t iconId) { + std::scoped_lock lock(mLock); + + if (mLocked.requestedPointerType != iconId) { + mLocked.requestedPointerType = iconId; + mLocked.updatePointerIcon = true; + updatePointerLocked(); + } +} + +void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) { + std::scoped_lock lock(mLock); + + const int32_t iconId = mContext.getPolicy()->getCustomPointerIconId(); + mLocked.additionalMouseResources[iconId] = icon; + mLocked.requestedPointerType = iconId; + mLocked.updatePointerIcon = true; + updatePointerLocked(); +} + +bool MouseCursorController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) { + nsecs_t frameDelay = timestamp - mContext.getAnimationTime(); + + std::scoped_lock lock(mLock); + + // Animate pointer fade. + if (mLocked.pointerFadeDirection < 0) { + mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; + if (mLocked.pointerAlpha <= 0.0f) { + mLocked.pointerAlpha = 0.0f; + mLocked.pointerFadeDirection = 0; + } else { + keepAnimating = true; + } + updatePointerLocked(); + } else if (mLocked.pointerFadeDirection > 0) { + mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; + if (mLocked.pointerAlpha >= 1.0f) { + mLocked.pointerAlpha = 1.0f; + mLocked.pointerFadeDirection = 0; + } else { + keepAnimating = true; + } + updatePointerLocked(); + } + + return keepAnimating; +} + +bool MouseCursorController::doBitmapAnimation(nsecs_t timestamp) { + std::scoped_lock lock(mLock); + + std::map<int32_t, PointerAnimation>::const_iterator iter = + mLocked.animationResources.find(mLocked.requestedPointerType); + if (iter == mLocked.animationResources.end()) { + return false; + } + + if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { + sp<SpriteController> spriteController = mContext.getSpriteController(); + spriteController->openTransaction(); + + int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; + mLocked.animationFrameIndex += incr; + mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; + while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) { + mLocked.animationFrameIndex -= iter->second.animationFrames.size(); + } + mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]); + + spriteController->closeTransaction(); + } + + // Keep animating. + return true; +} + +void MouseCursorController::updatePointerLocked() REQUIRES(mLock) { + if (!mLocked.viewport.isValid()) { + return; + } + sp<SpriteController> spriteController = mContext.getSpriteController(); + spriteController->openTransaction(); + + mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); + mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); + mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId); + + if (mLocked.pointerAlpha > 0) { + mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); + mLocked.pointerSprite->setVisible(true); + } else { + mLocked.pointerSprite->setVisible(false); + } + + if (mLocked.updatePointerIcon) { + if (mLocked.requestedPointerType == mContext.getPolicy()->getDefaultPointerIconId()) { + mLocked.pointerSprite->setIcon(mLocked.pointerIcon); + } else { + std::map<int32_t, SpriteIcon>::const_iterator iter = + mLocked.additionalMouseResources.find(mLocked.requestedPointerType); + if (iter != mLocked.additionalMouseResources.end()) { + std::map<int32_t, PointerAnimation>::const_iterator anim_iter = + mLocked.animationResources.find(mLocked.requestedPointerType); + if (anim_iter != mLocked.animationResources.end()) { + mLocked.animationFrameIndex = 0; + mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); + mContext.startAnimation(); + } + mLocked.pointerSprite->setIcon(iter->second); + } else { + ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType); + mLocked.pointerSprite->setIcon(mLocked.pointerIcon); + } + } + mLocked.updatePointerIcon = false; + } + + spriteController->closeTransaction(); +} + +void MouseCursorController::loadResourcesLocked(bool getAdditionalMouseResources) REQUIRES(mLock) { + if (!mLocked.viewport.isValid()) { + return; + } + + if (!mLocked.resourcesLoaded) mLocked.resourcesLoaded = true; + + sp<PointerControllerPolicyInterface> policy = mContext.getPolicy(); + policy->loadPointerResources(&mResources, mLocked.viewport.displayId); + policy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId); + + mLocked.additionalMouseResources.clear(); + mLocked.animationResources.clear(); + if (getAdditionalMouseResources) { + policy->loadAdditionalMouseResources(&mLocked.additionalMouseResources, + &mLocked.animationResources, + mLocked.viewport.displayId); + } + + mLocked.updatePointerIcon = true; +} + +bool MouseCursorController::isViewportValid() { + std::scoped_lock lock(mLock); + return mLocked.viewport.isValid(); +} + +void MouseCursorController::getAdditionalMouseResources() { + std::scoped_lock lock(mLock); + + if (mLocked.additionalMouseResources.empty()) { + mContext.getPolicy()->loadAdditionalMouseResources(&mLocked.additionalMouseResources, + &mLocked.animationResources, + mLocked.viewport.displayId); + } + mLocked.updatePointerIcon = true; + updatePointerLocked(); +} + +bool MouseCursorController::resourcesLoaded() { + std::scoped_lock lock(mLock); + return mLocked.resourcesLoaded; +} + +} // namespace android |