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-rw-r--r--libs/hwui/tests/unit/ShaderCacheTests.cpp176
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diff --git a/libs/hwui/tests/unit/ShaderCacheTests.cpp b/libs/hwui/tests/unit/ShaderCacheTests.cpp
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+++ b/libs/hwui/tests/unit/ShaderCacheTests.cpp
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+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+#include <dirent.h>
+#include <cutils/properties.h>
+#include <cstdint>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/types.h>
+#include <utils/Log.h>
+#include "pipeline/skia/ShaderCache.h"
+#include "FileBlobCache.h"
+
+using namespace android::uirenderer::skiapipeline;
+
+namespace android {
+namespace uirenderer {
+namespace skiapipeline {
+
+class ShaderCacheTestUtils {
+public:
+ /**
+ * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
+ * If set to 0, then deferred save is disabled.
+ */
+ static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
+ cache.mDeferredSaveDelay = saveDelay;
+ }
+
+ /**
+ * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
+ * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
+ */
+ static void terminate(ShaderCache& cache, bool saveContent) {
+ std::lock_guard<std::mutex> lock(cache.mMutex);
+ if (cache.mInitialized && cache.mBlobCache && saveContent) {
+ cache.mBlobCache->writeToFile();
+ }
+ cache.mBlobCache = NULL;
+ }
+};
+
+} /* namespace skiapipeline */
+} /* namespace uirenderer */
+} /* namespace android */
+
+
+namespace {
+
+std::string getExternalStorageFolder() {
+ return getenv("EXTERNAL_STORAGE");
+}
+
+bool folderExist(const std::string& folderName) {
+ DIR* dir = opendir(folderName.c_str());
+ if (dir) {
+ closedir(dir);
+ return true;
+ }
+ return false;
+}
+
+bool checkShader(const sk_sp<SkData>& shader, const char* program) {
+ sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
+ return shader->size() == shader2->size()
+ && 0 == memcmp(shader->data(), shader2->data(), shader->size());
+}
+
+bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
+ sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
+ return shader->size() == shader2->size()
+ && 0 == memcmp(shader->data(), shader2->data(), shader->size());
+}
+
+void setShader(sk_sp<SkData>& shader, const char* program) {
+ shader = SkData::MakeWithCString(program);
+}
+
+void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
+ shader = SkData::MakeWithCopy(program.data(), program.size());
+}
+
+
+
+#define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
+
+TEST(ShaderCacheTest, testWriteAndRead) {
+ if (!folderExist(getExternalStorageFolder())) {
+ //don't run the test if external storage folder is not available
+ return;
+ }
+ std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
+ std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
+
+ //remove any test files from previous test run
+ int deleteFile = remove(cacheFile1.c_str());
+ ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
+
+ //read the cache from a file that does not exist
+ ShaderCache::get().setFilename(cacheFile1.c_str());
+ ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
+ ShaderCache::get().initShaderDiskCache();
+
+ //read a key - should not be found since the cache is empty
+ sk_sp<SkData> outVS;
+ ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
+
+ //write to the in-memory cache without storing on disk and verify we read the same values
+ sk_sp<SkData> inVS;
+ setShader(inVS, "sassas");
+ ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
+ setShader(inVS, "someVS");
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
+ ASSERT_TRUE(checkShader(outVS, "sassas"));
+ ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
+ ASSERT_TRUE(checkShader(outVS, "someVS"));
+
+ //store content to disk and release in-memory cache
+ ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
+
+ //change to a file that does not exist and verify load fails
+ ShaderCache::get().setFilename(cacheFile2.c_str());
+ ShaderCache::get().initShaderDiskCache();
+ ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
+ ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
+
+ //load again content from disk from an existing file and check the data is read correctly
+ ShaderCache::get().setFilename(cacheFile1.c_str());
+ ShaderCache::get().initShaderDiskCache();
+ sk_sp<SkData> outVS2;
+ ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
+ ASSERT_TRUE(checkShader(outVS2, "someVS"));
+
+ //change data, store to disk, read back again and verify data has been changed
+ setShader(inVS, "ewData1");
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
+ ShaderCache::get().initShaderDiskCache();
+ ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
+ ASSERT_TRUE(checkShader(outVS2, "ewData1"));
+
+
+ //write and read big data chunk (50K)
+ size_t dataSize = 50*1024;
+ std::vector<char> dataBuffer(dataSize);
+ for (size_t i = 0; i < dataSize; i++) {
+ dataBuffer[0] = dataSize % 256;
+ }
+ setShader(inVS, dataBuffer);
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
+ ShaderCache::get().initShaderDiskCache();
+ ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
+ ASSERT_TRUE(checkShader(outVS2, dataBuffer));
+
+ ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
+ remove(cacheFile1.c_str());
+}
+
+} // namespace