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-rw-r--r--libs/hwui/tests/microbench/ShadowBench.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/libs/hwui/tests/microbench/ShadowBench.cpp b/libs/hwui/tests/microbench/ShadowBench.cpp
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index 000000000000..98ec4d9b8f9d
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+++ b/libs/hwui/tests/microbench/ShadowBench.cpp
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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <benchmark/Benchmark.h>
+
+#include "Matrix.h"
+#include "Rect.h"
+#include "Vector.h"
+#include "VertexBuffer.h"
+#include "TessellationCache.h"
+#include "tests/microbench/MicroBench.h"
+
+#include <SkPath.h>
+
+#include <memory>
+
+using namespace android;
+using namespace android::uirenderer;
+
+struct ShadowTestData {
+ Matrix4 drawTransform;
+ Rect localClip;
+ Matrix4 casterTransformXY;
+ Matrix4 casterTransformZ;
+ Vector3 lightCenter;
+ float lightRadius;
+};
+
+void createShadowTestData(ShadowTestData* out) {
+ static float SAMPLE_DRAW_TRANSFORM[] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+ };
+ static float SAMPLE_CASTERXY[] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 32, 32, 0, 1,
+ };
+ static float SAMPLE_CASTERZ[] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 32, 32, 32, 1,
+ };
+ static Rect SAMPLE_CLIP(0, 0, 1536, 2048);
+ static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
+ static float SAMPLE_LIGHT_RADIUS = 1600;
+
+ out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
+ out->localClip = SAMPLE_CLIP;
+ out->casterTransformXY.load(SAMPLE_CASTERXY);
+ out->casterTransformZ.load(SAMPLE_CASTERZ);
+ out->lightCenter = SAMPLE_LIGHT_CENTER;
+ out->lightRadius = SAMPLE_LIGHT_RADIUS;
+}
+
+static inline void tessellateShadows(ShadowTestData& testData, bool opaque,
+ const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
+ tessellateShadows(&testData.drawTransform, &testData.localClip,
+ opaque, &shape, &testData.casterTransformXY,
+ &testData.casterTransformZ, testData.lightCenter,
+ testData.lightRadius, *ambient, *spot);
+}
+
+BENCHMARK_NO_ARG(BM_TessellateShadows_roundrect_opaque);
+void BM_TessellateShadows_roundrect_opaque::Run(int iters) {
+ ShadowTestData shadowData;
+ createShadowTestData(&shadowData);
+ SkPath path;
+ path.addRoundRect(SkRect::MakeWH(100, 100), 5, 5);
+
+ StartBenchmarkTiming();
+ for (int i = 0; i < iters; i++) {
+ VertexBuffer ambient;
+ VertexBuffer spot;
+ tessellateShadows(shadowData, true, path, &ambient, &spot);
+ MicroBench::DoNotOptimize(&ambient);
+ MicroBench::DoNotOptimize(&spot);
+ }
+ StopBenchmarkTiming();
+}
+
+BENCHMARK_NO_ARG(BM_TessellateShadows_roundrect_translucent);
+void BM_TessellateShadows_roundrect_translucent::Run(int iters) {
+ ShadowTestData shadowData;
+ createShadowTestData(&shadowData);
+ SkPath path;
+ path.reset();
+ path.addRoundRect(SkRect::MakeLTRB(0, 0, 100, 100), 5, 5);
+
+ StartBenchmarkTiming();
+ for (int i = 0; i < iters; i++) {
+ std::unique_ptr<VertexBuffer> ambient(new VertexBuffer);
+ std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
+ tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
+ MicroBench::DoNotOptimize(ambient.get());
+ MicroBench::DoNotOptimize(spot.get());
+ }
+ StopBenchmarkTiming();
+}